My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Sparky
Giant Snowball
Fire Spirit Goblin Barrel
Zap
Fire Spirit Royal Giant Inferno Tower Goblin Barrel Sparky
Barbarian Barrel
Fire Spirit Inferno Tower Wizard Goblin Barrel Sparky
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A Goblin Barrel Sparky
Earthquake
Inferno Tower Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Mini P.E.K.K.A Wizard Goblin Barrel Sparky
Fireball
Inferno Tower Wizard Goblin Barrel Sparky
Poison
Inferno Tower Wizard Sparky
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Sparky
Rocket
Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Inferno Tower Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Fireball Mini P.E.K.K.A Inferno Tower Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Goblin Barrel Fireball Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mini P.E.K.K.A Goblin Barrel Sparky
Royal Giant
Fire Spirit Fireball Goblin Barrel Wizard Sparky
Fireball
Royal Giant Sparky
Mini P.E.K.K.A
Sparky Fire Spirit Wizard
Inferno Tower
Wizard
Royal Giant Mini P.E.K.K.A Sparky
Goblin Barrel
Royal Giant Fire Spirit Sparky
Sparky
Mini P.E.K.K.A Fire Spirit Royal Giant Fireball Wizard Goblin Barrel

Defense Synergies 0 6

Fire Spirit
Mini P.E.K.K.A Inferno Tower Sparky
Royal Giant
Fireball
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Fire Spirit Fireball Wizard
Inferno Tower
Fire Spirit Fireball
Wizard
Mini P.E.K.K.A
Goblin Barrel
Sparky
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard Sparky
Mini P.E.K.K.A Inferno Tower Sparky
Mini P.E.K.K.A Inferno Tower Sparky Fire Spirit
Mini P.E.K.K.A Inferno Tower Sparky
Fireball Mini P.E.K.K.A Sparky
Fireball Fire Spirit
Inferno Tower Fire Spirit Fireball Wizard
Fireball Inferno Tower Sparky
Mini P.E.K.K.A Inferno Tower Sparky
Fire Spirit Mini P.E.K.K.A Inferno Tower Sparky
Fireball Wizard
Inferno Tower Fireball Wizard
Mini P.E.K.K.A Inferno Tower Sparky Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard Sparky Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Sparky
Inferno Tower Fireball Mini P.E.K.K.A Sparky
Wizard Sparky Fireball Mini P.E.K.K.A Inferno Tower
Fire Spirit Fireball Wizard
Wizard Fire Spirit Fireball
Mini P.E.K.K.A Sparky Inferno Tower
Wizard Fire Spirit Fireball Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Inferno Tower Sparky
Fireball Mini P.E.K.K.A Wizard
Mini P.E.K.K.A Inferno Tower Sparky
Mini P.E.K.K.A Fireball Inferno Tower Sparky
Inferno Tower Mini P.E.K.K.A Sparky
Fire Spirit Fireball Wizard
Mini P.E.K.K.A Sparky Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Sparky
Fireball Mini P.E.K.K.A Inferno Tower Sparky
Inferno Tower Sparky
Mini P.E.K.K.A Inferno Tower Sparky
Fireball
Mini P.E.K.K.A Fireball Inferno Tower Wizard Sparky
Wizard Fireball Sparky
Inferno Tower Sparky Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Inferno Tower Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball
Fireball Sparky
Fireball Sparky
Fireball Wizard Fire Spirit Sparky
Fireball Wizard Fire Spirit
Fire Spirit Wizard Sparky
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Fireball Mini P.E.K.K.A Sparky
Fireball Wizard Sparky
Fireball Fire Spirit Wizard
Fire Spirit Fireball Sparky
Fireball
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Mini P.E.K.K.A Sparky
Fire Spirit Fireball Mini P.E.K.K.A Wizard Sparky
Fire Spirit Fireball Wizard
Fireball Sparky
Fireball Wizard
Sparky
Fireball
Fire Spirit Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Fire Spirit Fireball Wizard Sparky
Fireball Wizard
Fireball Mini P.E.K.K.A Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Fireball Wizard Sparky
Fire Spirit Fireball
Fireball Fire Spirit Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Sparky
Fireball Wizard
Fireball Sparky
Sparky
Fireball Sparky
Fireball
Fireball Sparky

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