My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Ice Golem Dark Prince Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Heal Spirit Ice Golem Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince
Giant Snowball
Zap
Royal Giant Dark Prince
Barbarian Barrel
Rascals Heal Spirit Dark Prince Electro Wizard Magic Archer
The Log
Rascals Royal Giant Heal Spirit Dark Prince
Earthquake
Arrows
Rascals Heal Spirit
Royal Delivery
Rascals Heal Spirit Dark Prince Electro Wizard Magic Archer
Fireball
Rascals Electro Wizard Magic Archer
Poison
Rascals Electro Wizard Magic Archer
Lightning
Ice Golem Dark Prince Electro Wizard Magic Archer
Rocket
Rascals Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Dark Prince Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Giant Snowball Ice Golem Dark Prince Electro Wizard Magic Archer Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Giant Snowball Ice Golem Dark Prince

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Giant Ice Golem Dark Prince Electro Wizard Magic Archer
Rascals
Dark Prince Electro Wizard Magic Archer
Royal Giant
Heal Spirit Giant Snowball Ice Golem Dark Prince Electro Wizard Magic Archer
Heal Spirit
Royal Giant Dark Prince
Ice Golem
Giant Snowball Royal Giant Electro Wizard Magic Archer
Dark Prince
Giant Snowball Rascals Royal Giant Heal Spirit Electro Wizard Magic Archer
Electro Wizard
Giant Snowball Rascals Royal Giant Ice Golem Dark Prince Magic Archer
Magic Archer
Giant Snowball Rascals Royal Giant Ice Golem Dark Prince Electro Wizard

Defense Synergies 0 10

Giant Snowball
Rascals Ice Golem Dark Prince Electro Wizard Magic Archer
Rascals
Giant Snowball
Royal Giant
Heal Spirit
Ice Golem
Giant Snowball Electro Wizard Magic Archer
Dark Prince
Giant Snowball Electro Wizard Magic Archer
Electro Wizard
Giant Snowball Ice Golem Dark Prince Magic Archer
Magic Archer
Giant Snowball Ice Golem Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Electro Wizard Magic Archer
Rascals Dark Prince Electro Wizard
Giant Snowball Rascals Dark Prince Electro Wizard
Rascals Dark Prince Electro Wizard
Dark Prince
Giant Snowball Rascals Dark Prince Electro Wizard Magic Archer
Giant Snowball Electro Wizard Rascals Magic Archer
Rascals Ice Golem Electro Wizard Magic Archer
Rascals
Giant Snowball Rascals Ice Golem Dark Prince Electro Wizard
Electro Wizard Giant Snowball Rascals Ice Golem Dark Prince Magic Archer
Giant Snowball Rascals Electro Wizard Magic Archer
Giant Snowball Rascals Dark Prince Electro Wizard
Giant Snowball Rascals Dark Prince Electro Wizard Magic Archer
Rascals Electro Wizard
Giant Snowball Rascals Electro Wizard
Rascals Dark Prince Electro Wizard
Giant Snowball Rascals Dark Prince Electro Wizard Magic Archer
Giant Snowball Rascals Ice Golem Dark Prince Electro Wizard Magic Archer
Electro Wizard
Rascals Dark Prince Giant Snowball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Giant Snowball Ice Golem Dark Prince Electro Wizard
Electro Wizard Giant Snowball Ice Golem Magic Archer
Rascals Ice Golem Dark Prince Electro Wizard
Dark Prince Rascals Ice Golem Electro Wizard
Rascals Dark Prince
Giant Snowball Rascals Ice Golem Electro Wizard Magic Archer
Rascals Dark Prince Ice Golem Electro Wizard
Rascals Dark Prince
Electro Wizard Giant Snowball Ice Golem Dark Prince Magic Archer
Rascals Dark Prince
Giant Snowball Dark Prince Electro Wizard
Rascals Dark Prince Ice Golem
Rascals Magic Archer
Rascals Electro Wizard Ice Golem Dark Prince Magic Archer
Giant Snowball Rascals Ice Golem Dark Prince Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Ice Golem
Giant Snowball Electro Wizard Magic Archer
Magic Archer
Rascals Ice Golem Dark Prince
Giant Snowball Dark Prince Magic Archer
Giant Snowball Ice Golem Magic Archer
Magic Archer
Giant Snowball Ice Golem Magic Archer
Giant Snowball
Giant Snowball Electro Wizard
Dark Prince Electro Wizard Magic Archer
Giant Snowball Magic Archer
Giant Snowball Ice Golem Magic Archer
Magic Archer
Giant Snowball Ice Golem Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball
Giant Snowball Dark Prince Electro Wizard Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Ice Golem Dark Prince Magic Archer
Giant Snowball Electro Wizard Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Ice Golem Electro Wizard Magic Archer
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball Magic Archer
Giant Snowball Electro Wizard Magic Archer
Giant Snowball Magic Archer
Electro Wizard Dark Prince Magic Archer
Giant Snowball Electro Wizard Magic Archer
Rascals Dark Prince Electro Wizard Magic Archer
Giant Snowball Ice Golem Magic Archer
Giant Snowball
Dark Prince
Giant Snowball Rascals Electro Wizard Magic Archer
Giant Snowball Electro Wizard Magic Archer
Giant Snowball Dark Prince Electro Wizard Magic Archer

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