My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Flying Machine Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Flying Machine Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers
Giant Snowball
Flying Machine Wall Breakers Witch
Zap
Royal Giant Flying Machine Wall Breakers Witch
Barbarian Barrel
Wall Breakers Witch Royal Ghost
The Log
Royal Giant Wall Breakers Witch
Earthquake
Witch
Arrows
Flying Machine Wall Breakers Witch
Royal Delivery
Flying Machine Wall Breakers Witch Royal Ghost
Fireball
Flying Machine Wall Breakers Witch
Poison
Flying Machine Witch
Lightning
Ice Golem Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rage Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers Rage Royal Ghost Flying Machine Poison Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Golem Wall Breakers Rage Royal Ghost

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Poison Ice Golem Flying Machine Witch Royal Ghost
Ice Golem
Wall Breakers Royal Giant Flying Machine Witch
Flying Machine
Royal Giant Ice Golem Royal Ghost
Wall Breakers
Ice Golem Royal Ghost
Rage
Witch
Poison
Royal Giant Royal Ghost
Witch
Rage Royal Giant Ice Golem Royal Ghost
Royal Ghost
Royal Giant Flying Machine Wall Breakers Poison Witch

Defense Synergies 0 6

Royal Giant
Ice Golem
Flying Machine Poison Witch Royal Ghost
Flying Machine
Ice Golem Royal Ghost
Wall Breakers
Rage
Poison
Ice Golem
Witch
Ice Golem Royal Ghost
Royal Ghost
Ice Golem Flying Machine Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Flying Machine
Flying Machine Witch
Witch
Witch
Poison
Flying Machine Royal Ghost
Flying Machine Poison Witch
Ice Golem Flying Machine Poison
Witch
Ice Golem Royal Ghost
Poison Witch Ice Golem Flying Machine Royal Ghost
Flying Machine Poison Witch
Flying Machine Witch
Poison Witch Royal Ghost
Poison Witch
Flying Machine Witch Royal Ghost
Poison Witch Ice Golem Flying Machine Royal Ghost
Royal Ghost Flying Machine Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Witch Royal Ghost
Poison Ice Golem Flying Machine Royal Ghost
Ice Golem Witch
Ice Golem
Witch
Poison Ice Golem Flying Machine Witch
Ice Golem Flying Machine Witch
Ice Golem Flying Machine Poison Witch
Witch
Flying Machine Witch
Poison
Ice Golem Witch
Flying Machine Witch
Witch Ice Golem Flying Machine Poison
Poison Ice Golem Flying Machine Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Flying Machine Royal Ghost
Poison Flying Machine Royal Ghost
Flying Machine Poison
Ice Golem Flying Machine Poison
Poison
Poison Ice Golem Flying Machine Witch
Flying Machine Poison Witch
Poison Ice Golem Flying Machine
Poison Flying Machine
Poison
Poison Flying Machine
Poison Flying Machine
Flying Machine Poison Ice Golem
Flying Machine Poison
Ice Golem Flying Machine Poison
Flying Machine Poison Witch
Flying Machine Poison
Poison
Flying Machine Poison
Flying Machine Poison Witch
Poison
Poison
Flying Machine Poison
Ice Golem Poison Witch
Witch
Poison Flying Machine Witch Royal Ghost
Flying Machine Poison Witch
Poison
Poison Ice Golem Flying Machine Witch
Flying Machine Poison Witch
Poison
Poison
Poison
Flying Machine Witch
Poison Flying Machine Witch
Poison Flying Machine
Ice Golem Flying Machine Poison
Poison
Flying Machine
Flying Machine Poison Witch
Flying Machine Poison Witch
Poison Flying Machine Witch Royal Ghost

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