My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Inferno Dragon
Giant Snowball
Musketeer Skeleton Army Inferno Dragon
Zap
Royal Giant Skeleton Army Inferno Dragon
Barbarian Barrel
Musketeer Skeleton Army
The Log
Royal Giant Mini P.E.K.K.A Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Musketeer Skeleton Army Inferno Dragon
Fireball
Musketeer Skeleton Army Inferno Dragon
Poison
Musketeer Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Fireball Mini P.E.K.K.A Musketeer Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Mini P.E.K.K.A Musketeer The Log
Royal Giant
Fireball Zap Musketeer The Log
Fireball
Zap Royal Giant The Log
Mini P.E.K.K.A
Zap Musketeer The Log
Musketeer
Zap Royal Giant Mini P.E.K.K.A The Log
Skeleton Army
The Log
Zap Royal Giant Fireball Mini P.E.K.K.A Musketeer
Inferno Dragon

Defense Synergies 5 12

Zap
Fireball Mini P.E.K.K.A Musketeer Skeleton Army The Log Inferno Dragon
Royal Giant
Fireball
Zap The Log Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap The Log Fireball Musketeer Skeleton Army
Musketeer
The Log Zap Fireball Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Mini P.E.K.K.A Musketeer The Log Inferno Dragon
The Log
Fireball Mini P.E.K.K.A Musketeer Zap Skeleton Army Inferno Dragon
Inferno Dragon
Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon Zap Musketeer The Log
Mini P.E.K.K.A Skeleton Army Musketeer Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Musketeer
Fireball Mini P.E.K.K.A Skeleton Army The Log
Fireball Skeleton Army The Log Zap Musketeer
Musketeer Inferno Dragon Zap Fireball
Zap Fireball Musketeer The Log
Mini P.E.K.K.A Inferno Dragon Musketeer Skeleton Army
Skeleton Army Mini P.E.K.K.A Musketeer
Skeleton Army Zap Fireball Musketeer The Log
Musketeer Inferno Dragon Zap Fireball
Mini P.E.K.K.A Skeleton Army Zap Fireball Musketeer The Log
Fireball Skeleton Army Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Zap Fireball Mini P.E.K.K.A The Log Inferno Dragon
Fireball Mini P.E.K.K.A Musketeer Skeleton Army
Fireball Zap Musketeer Skeleton Army The Log
Zap The Log Fireball Musketeer Inferno Dragon
Mini P.E.K.K.A Musketeer Inferno Dragon
Skeleton Army Fireball Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Fireball
Fireball Zap Mini P.E.K.K.A Musketeer The Log Inferno Dragon
Skeleton Army Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Skeleton Army Zap Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer Skeleton Army Inferno Dragon
Fireball Zap Musketeer
Mini P.E.K.K.A Skeleton Army Fireball Musketeer
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Zap Fireball Mini P.E.K.K.A Skeleton Army The Log Inferno Dragon
Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Musketeer
Skeleton Army Zap Fireball The Log
Mini P.E.K.K.A Skeleton Army Fireball
Fireball Musketeer Skeleton Army
Skeleton Army Zap Fireball Mini P.E.K.K.A Musketeer The Log Inferno Dragon
Zap Fireball Mini P.E.K.K.A Musketeer The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Musketeer
Musketeer The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer The Log
Zap Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball
Inferno Dragon
Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Fireball Musketeer Skeleton Army
Fireball Zap Musketeer
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log

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