My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Fire Spirit Archers Minions
Zap
Fire Spirit Archers Minions Royal Giant
Barbarian Barrel
Fire Spirit Archers Tesla
The Log
Fire Spirit Archers Royal Giant
Earthquake
Archers Tesla
Arrows
Fire Spirit Archers Minions
Royal Delivery
Fire Spirit Archers Minions Bowler
Fireball
Archers Minions Tesla Bowler
Poison
Archers Minions
Lightning
Tesla Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Minions Tesla Fireball Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Minions

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Bowler
Zap
Fireball Fire Spirit Archers Minions Royal Giant Bowler
Archers
Zap Royal Giant Bowler
Minions
Royal Giant Zap Bowler
Tesla
Royal Giant
Fire Spirit Minions Fireball Zap Archers Bowler
Fireball
Zap Royal Giant
Bowler
Fire Spirit Zap Archers Minions Royal Giant

Defense Synergies 1 12

Fire Spirit
Zap
Zap
Fireball Fire Spirit Archers Minions Tesla Bowler
Archers
Zap Minions Tesla Bowler
Minions
Zap Archers Tesla Bowler
Tesla
Zap Archers Minions Fireball Bowler
Royal Giant
Fireball
Zap Tesla
Bowler
Zap Archers Minions Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Tesla Fireball
Zap Minions Tesla
Tesla Bowler Fire Spirit Archers Minions
Tesla Minions Bowler
Fireball Bowler
Fireball Bowler Fire Spirit Zap Archers Minions Tesla
Minions Tesla Fire Spirit Zap Archers Fireball
Bowler Zap Tesla Fireball
Tesla Minions
Fire Spirit Archers Tesla Bowler
Archers Minions Zap Tesla Fireball Bowler
Minions Tesla Zap Archers Fireball
Tesla Bowler Fire Spirit Zap Minions Fireball
Fire Spirit Fireball Bowler Zap Minions Tesla
Tesla
Zap Tesla Fireball Bowler
Tesla Minions Fireball Bowler
Fire Spirit Tesla Fireball Zap Archers Minions Bowler
Zap Fire Spirit Archers Minions Tesla Fireball Bowler
Tesla
Bowler Fire Spirit Archers Minions Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla Fireball Bowler
Fireball Zap Archers Tesla Bowler
Zap Minions Bowler
Bowler Zap Tesla Fireball
Tesla Bowler
Fire Spirit Fireball Zap Archers Minions Tesla
Archers Minions Tesla Fireball Bowler
Tesla
Zap Minions Fireball
Tesla
Minions Tesla Bowler
Zap Fireball Bowler
Bowler Tesla Fireball
Archers Tesla Fireball Bowler
Tesla Zap Archers Minions Fireball Bowler
Minions Bowler Zap Archers Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Bowler
Fireball
Fireball
Fireball Fire Spirit Zap Bowler
Fireball Fire Spirit Zap Minions
Fire Spirit Archers Bowler
Fireball Fire Spirit Zap Bowler
Fireball Zap
Fire Spirit Minions Fireball Bowler
Zap Fireball Bowler
Fireball Fire Spirit Zap Archers
Fire Spirit Fireball Bowler
Minions Fireball
Zap Fireball
Zap Fireball Bowler
Fireball Bowler
Fireball
Minions
Fire Spirit Zap Archers Fireball Bowler
Fire Spirit Zap Fireball Bowler
Minions Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Fire Spirit Fireball Bowler
Fireball Zap Bowler
Fireball Zap Bowler
Fireball Zap
Fire Spirit Zap Archers Fireball
Zap Minions Fireball
Fireball Bowler
Zap Fireball
Zap Fireball
Fireball Bowler
Zap Fire Spirit Archers Minions Fireball
Fireball Fire Spirit Zap Archers
Fireball
Fireball Bowler
Zap Fireball Bowler
Zap Fireball
Zap Minions Fireball Bowler
Zap Fireball
Zap Fireball Bowler

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