My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion Battle Ram Hunter Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Battle Ram
Giant Snowball
Goblin Gang Mega Minion Battle Ram Lumberjack
Zap
Goblin Gang Royal Giant Battle Ram
Barbarian Barrel
Knight Goblin Gang Battle Ram Hunter Lumberjack
The Log
Goblin Gang Royal Giant Battle Ram Hunter Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mega Minion Battle Ram Hunter Lumberjack
Fireball
Goblin Gang Mega Minion Battle Ram Hunter Lumberjack
Poison
Goblin Gang Mega Minion Hunter
Lightning
Knight Mega Minion Battle Ram Hunter Lumberjack
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Mega Minion Battle Ram Hunter Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Mega Minion

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Mega Minion Battle Ram Hunter The Log Lumberjack
Goblin Gang
Knight Royal Giant Battle Ram
Royal Giant
Hunter Goblin Gang Mega Minion The Log Lumberjack
Mega Minion
Knight Royal Giant
Battle Ram
Knight The Log Goblin Gang Hunter Lumberjack
Hunter
Royal Giant Knight Battle Ram Lumberjack
The Log
Battle Ram Knight Royal Giant Lumberjack
Lumberjack
Knight Royal Giant Battle Ram Hunter The Log

Defense Synergies 3 10

Knight
Goblin Gang Mega Minion Hunter The Log Lumberjack
Goblin Gang
Knight The Log Lumberjack
Royal Giant
Mega Minion
Knight Hunter The Log Lumberjack
Battle Ram
Hunter
Knight Mega Minion The Log Lumberjack
The Log
Knight Goblin Gang Mega Minion Hunter Lumberjack
Lumberjack
Knight Goblin Gang Mega Minion Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion The Log
Hunter Lumberjack Knight Goblin Gang Mega Minion The Log
Goblin Gang Hunter Lumberjack Knight Mega Minion
Hunter Lumberjack Knight Goblin Gang Mega Minion
The Log Lumberjack
Goblin Gang The Log Mega Minion Hunter Lumberjack
Mega Minion Hunter Goblin Gang
The Log
Hunter Goblin Gang Lumberjack
Knight Goblin Gang Hunter Lumberjack
Goblin Gang Knight Mega Minion Hunter The Log Lumberjack
Mega Minion Hunter Goblin Gang
Hunter Lumberjack Knight Goblin Gang The Log
Goblin Gang Mega Minion Hunter The Log Lumberjack
Knight Goblin Gang Hunter Lumberjack
Goblin Gang Hunter The Log Lumberjack
Knight Goblin Gang Hunter Lumberjack
Knight Goblin Gang Mega Minion Hunter The Log Lumberjack
Hunter The Log Knight Mega Minion Lumberjack
Hunter Lumberjack
Goblin Gang Knight Hunter The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack
Knight Goblin Gang Mega Minion Hunter The Log Lumberjack
Goblin Gang Lumberjack Knight Hunter The Log
Goblin Gang Hunter Lumberjack Knight The Log
Knight Goblin Gang Hunter Lumberjack
Goblin Gang Hunter
Goblin Gang Knight Mega Minion Hunter Lumberjack
Knight Hunter Lumberjack
Knight Mega Minion The Log
Goblin Gang Mega Minion
Knight Mega Minion Hunter Lumberjack
The Log
Knight Goblin Gang Hunter Lumberjack
Goblin Gang Knight Mega Minion Hunter The Log Lumberjack
Mega Minion Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
The Log
Mega Minion Hunter
The Log
The Log Hunter
The Log
Goblin Gang Lumberjack
Knight The Log
Knight Hunter The Log
The Log
Hunter The Log
The Log
Mega Minion Hunter The Log
The Log
The Log
The Log
The Log
The Log Hunter
Mega Minion
The Log Hunter
The Log
The Log
Hunter
Mega Minion
Mega Minion
Hunter The Log
The Log
Goblin Gang
Mega Minion Hunter
The Log
Knight Goblin Gang Mega Minion Hunter Lumberjack
The Log
Mega Minion
Goblin Gang The Log
The Log

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