My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Royal Giant Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Elite Barbarians Inferno Dragon
Giant Snowball
Goblins Archers Baby Dragon Inferno Dragon
Zap
Goblins Archers Royal Giant Inferno Dragon
Barbarian Barrel
Goblins Archers Knight Elite Barbarians
The Log
Goblins Archers Royal Giant Elite Barbarians
Earthquake
Archers
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Knight Elite Barbarians Baby Dragon Inferno Dragon
Fireball
Archers Elite Barbarians Baby Dragon Inferno Dragon
Poison
Archers
Lightning
Knight Elite Barbarians Baby Dragon Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Knight Baby Dragon Inferno Dragon Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Archers Knight Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Royal Giant Baby Dragon
Archers
Knight Goblins Royal Giant Elite Barbarians Baby Dragon Inferno Dragon
Knight
Archers Baby Dragon Elite Barbarians
Royal Giant
Goblins Archers Elite Barbarians Rocket Baby Dragon
Elite Barbarians
Archers Knight Royal Giant
Rocket
Royal Giant
Baby Dragon
Knight Goblins Archers Royal Giant Inferno Dragon
Inferno Dragon
Archers Baby Dragon

Defense Synergies 1 5

Goblins
Archers Knight
Archers
Knight Goblins Baby Dragon
Knight
Archers Goblins Baby Dragon
Royal Giant
Elite Barbarians
Rocket
Baby Dragon
Archers Knight Inferno Dragon
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Baby Dragon
Elite Barbarians Inferno Dragon Goblins Knight
Rocket Goblins Archers Knight Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Goblins Knight
Elite Barbarians Rocket
Goblins Archers Baby Dragon
Rocket Inferno Dragon Archers Baby Dragon
Rocket Baby Dragon
Inferno Dragon Goblins Elite Barbarians
Knight Elite Barbarians Goblins Archers
Goblins Archers Knight Baby Dragon
Inferno Dragon Archers Baby Dragon
Knight Elite Barbarians Rocket
Rocket Goblins Baby Dragon
Elite Barbarians Inferno Dragon Knight
Rocket Elite Barbarians Inferno Dragon
Goblins Knight Elite Barbarians
Goblins Archers Knight Elite Barbarians Baby Dragon
Baby Dragon Archers Knight Inferno Dragon
Elite Barbarians Inferno Dragon
Goblins Archers Knight Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers Elite Barbarians
Archers Knight Elite Barbarians Rocket Baby Dragon Inferno Dragon
Goblins Knight Elite Barbarians Rocket
Rocket Knight Elite Barbarians
Knight Elite Barbarians Inferno Dragon
Rocket Archers Baby Dragon
Rocket Goblins Archers Knight Elite Barbarians
Knight Elite Barbarians Inferno Dragon
Rocket Goblins Knight Elite Barbarians Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Elite Barbarians
Rocket Elite Barbarians
Elite Barbarians Rocket Knight
Archers Baby Dragon
Elite Barbarians Goblins Archers Knight Rocket Baby Dragon Inferno Dragon
Archers Elite Barbarians Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Knight Rocket
Rocket Baby Dragon
Rocket Baby Dragon
Archers Baby Dragon
Baby Dragon
Rocket Goblins Elite Barbarians
Rocket Knight
Archers Rocket Baby Dragon
Rocket Knight Elite Barbarians Baby Dragon
Rocket Baby Dragon
Elite Barbarians Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Archers Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Baby Dragon
Inferno Dragon
Baby Dragon
Baby Dragon
Rocket Baby Dragon
Elite Barbarians Archers Baby Dragon
Rocket
Elite Barbarians
Rocket
Rocket
Rocket
Archers Rocket
Rocket Archers Baby Dragon
Knight Rocket Baby Dragon
Baby Dragon
Rocket
Elite Barbarians
Elite Barbarians Rocket Baby Dragon
Rocket
Rocket Baby Dragon

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