My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Minion Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Barbarians Mega Minion Furnace
Zap
Archers Royal Giant Furnace
Barbarian Barrel
Archers Barbarians Furnace Ice Wizard
The Log
Archers Barbarians Royal Giant Furnace
Earthquake
Archers Barbarians Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Barbarians Mega Minion Ice Wizard
Fireball
Archers Barbarians Mega Minion Furnace Ice Wizard
Poison
Archers Barbarians Mega Minion Furnace Ice Wizard
Lightning
Mega Minion Furnace Ice Wizard
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mega Minion Ice Wizard Fireball Furnace Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Mega Minion Ice Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Archers Royal Giant Furnace Ice Wizard
Archers
Zap Royal Giant
Barbarians
Royal Giant
Fireball Furnace Ice Wizard Zap Archers Mega Minion
Mega Minion
Zap Royal Giant Fireball Furnace
Fireball
Zap Royal Giant Mega Minion
Furnace
Royal Giant Zap Mega Minion
Ice Wizard
Royal Giant Zap

Defense Synergies 2 12

Zap
Mega Minion Fireball Archers Barbarians Furnace Ice Wizard
Archers
Zap Mega Minion Furnace Ice Wizard
Barbarians
Zap Furnace
Royal Giant
Mega Minion
Zap Archers Furnace Ice Wizard
Fireball
Zap Ice Wizard
Furnace
Zap Archers Barbarians Mega Minion Ice Wizard
Ice Wizard
Zap Archers Mega Minion Fireball Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Barbarians Zap Mega Minion Furnace Ice Wizard
Barbarians Furnace Archers Mega Minion Ice Wizard
Barbarians Mega Minion Furnace Ice Wizard
Barbarians Fireball
Fireball Zap Archers Mega Minion Furnace Ice Wizard
Mega Minion Furnace Zap Archers Fireball Ice Wizard
Zap Barbarians Fireball
Barbarians Furnace Ice Wizard
Archers Barbarians Ice Wizard
Archers Barbarians Ice Wizard Zap Mega Minion Fireball Furnace
Mega Minion Zap Archers Fireball Furnace Ice Wizard
Barbarians Furnace Zap Fireball Ice Wizard
Fireball Zap Barbarians Mega Minion Furnace
Barbarians Furnace
Barbarians Zap Fireball Furnace
Barbarians Fireball Furnace
Fireball Zap Archers Barbarians Mega Minion Furnace Ice Wizard
Zap Furnace Archers Barbarians Mega Minion Fireball Ice Wizard
Barbarians
Archers Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball Furnace
Fireball Zap Archers Mega Minion
Barbarians Zap Furnace
Zap Barbarians Fireball
Barbarians
Fireball Furnace Zap Archers Ice Wizard
Archers Barbarians Mega Minion Fireball Furnace Ice Wizard
Barbarians
Zap Barbarians Mega Minion Fireball
Barbarians Mega Minion
Barbarians Mega Minion
Zap Barbarians Fireball
Barbarians Fireball
Archers Barbarians Fireball Furnace
Barbarians Zap Archers Mega Minion Fireball Furnace
Zap Archers Barbarians Mega Minion Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Barbarians Fireball
Fireball Zap Furnace
Fireball Zap Mega Minion Furnace Ice Wizard
Archers Furnace
Fireball Zap Ice Wizard
Fireball Zap
Fireball
Zap Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Zap Archers Mega Minion Fireball
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Furnace Ice Wizard
Mega Minion
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Archers Fireball Furnace Ice Wizard
Zap Mega Minion Fireball
Mega Minion Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Barbarians Fireball
Fireball Zap Archers Mega Minion Ice Wizard
Fireball
Fireball Mega Minion
Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball
Zap Fireball
Zap Fireball

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