My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Barbarian Hut Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Ice Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Barbarians
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Barbarians Barbarian Hut Magic Archer
The Log
Goblin Gang Barbarians Royal Giant Barbarian Hut
Earthquake
Goblin Gang Barbarians Barbarian Hut
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Magic Archer
Fireball
Goblin Gang Barbarians Barbarian Hut Magic Archer
Poison
Goblin Gang Barbarians Barbarian Hut Magic Archer
Lightning
Ice Golem Barbarian Hut Magic Archer
Rocket
Barbarians Barbarian Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Goblin Gang Poison Magic Archer Barbarians Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Ice Golem Goblin Gang Poison

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Barbarians Royal Giant Ice Golem Barbarian Hut Poison Magic Archer
Goblin Gang
Ice Golem Royal Giant Barbarian Hut
Barbarians
Giant Snowball
Royal Giant
Poison Giant Snowball Goblin Gang Ice Golem Barbarian Hut Magic Archer
Ice Golem
Goblin Gang Giant Snowball Royal Giant Barbarian Hut Magic Archer
Barbarian Hut
Giant Snowball Goblin Gang Royal Giant Ice Golem Magic Archer
Poison
Royal Giant Giant Snowball
Magic Archer
Giant Snowball Royal Giant Ice Golem Barbarian Hut

Defense Synergies 1 13

Giant Snowball
Goblin Gang Barbarians Ice Golem Barbarian Hut Poison Magic Archer
Goblin Gang
Giant Snowball Barbarians Ice Golem Barbarian Hut Magic Archer
Barbarians
Giant Snowball Goblin Gang
Royal Giant
Ice Golem
Giant Snowball Goblin Gang Barbarian Hut Poison Magic Archer
Barbarian Hut
Giant Snowball Goblin Gang Ice Golem Magic Archer
Poison
Giant Snowball Ice Golem
Magic Archer
Giant Snowball Goblin Gang Ice Golem Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Ice Golem Magic Archer
Barbarians Barbarian Hut Goblin Gang
Goblin Gang Barbarians Barbarian Hut Giant Snowball
Barbarians Barbarian Hut Goblin Gang
Barbarians Poison
Goblin Gang Giant Snowball Magic Archer
Giant Snowball Goblin Gang Barbarian Hut Poison Magic Archer
Barbarian Hut Barbarians Ice Golem Poison Magic Archer
Barbarians Barbarian Hut Goblin Gang
Goblin Gang Giant Snowball Barbarians Ice Golem
Goblin Gang Barbarians Poison Giant Snowball Ice Golem Magic Archer
Giant Snowball Goblin Gang Barbarian Hut Poison Magic Archer
Barbarians Barbarian Hut Giant Snowball Goblin Gang
Barbarian Hut Giant Snowball Goblin Gang Barbarians Poison Magic Archer
Barbarians Barbarian Hut Goblin Gang
Barbarians Barbarian Hut Giant Snowball Goblin Gang
Barbarians Barbarian Hut Goblin Gang Poison
Giant Snowball Goblin Gang Barbarians Barbarian Hut Magic Archer
Giant Snowball Poison Barbarians Ice Golem Barbarian Hut Magic Archer
Barbarians Barbarian Hut
Goblin Gang Giant Snowball Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Barbarian Hut Giant Snowball Ice Golem
Poison Giant Snowball Goblin Gang Ice Golem Magic Archer
Goblin Gang Barbarians Ice Golem Barbarian Hut
Goblin Gang Barbarians Ice Golem Barbarian Hut
Barbarians Barbarian Hut Goblin Gang
Poison Giant Snowball Goblin Gang Ice Golem Magic Archer
Goblin Gang Barbarians Ice Golem Barbarian Hut
Barbarians Barbarian Hut
Giant Snowball Barbarians Ice Golem Barbarian Hut Poison Magic Archer
Goblin Gang Barbarians Barbarian Hut
Barbarians
Giant Snowball Barbarians Poison
Barbarians Goblin Gang Ice Golem Barbarian Hut
Barbarians Barbarian Hut Magic Archer
Goblin Gang Barbarians Ice Golem Barbarian Hut Poison Magic Archer
Poison Giant Snowball Barbarians Ice Golem Barbarian Hut Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Ice Golem Barbarian Hut
Poison Giant Snowball Magic Archer
Barbarian Hut Poison Magic Archer
Barbarians Ice Golem Barbarian Hut Poison
Poison Giant Snowball Magic Archer
Poison Giant Snowball Ice Golem Magic Archer
Poison Magic Archer
Poison Giant Snowball Ice Golem Barbarian Hut Magic Archer
Poison Giant Snowball
Giant Snowball Goblin Gang Poison
Poison Magic Archer
Poison Giant Snowball Magic Archer
Poison Giant Snowball Ice Golem Barbarian Hut Magic Archer
Poison Magic Archer
Giant Snowball Ice Golem Barbarian Hut Poison Magic Archer
Giant Snowball Barbarian Hut Poison Magic Archer
Magic Archer Barbarian Hut Poison
Giant Snowball Poison
Giant Snowball Poison Magic Archer
Giant Snowball Poison Magic Archer
Poison Magic Archer
Giant Snowball Poison
Giant Snowball Barbarians Barbarian Hut Poison
Giant Snowball Ice Golem Poison Magic Archer
Poison Giant Snowball Magic Archer
Giant Snowball Poison Magic Archer
Poison Magic Archer
Poison Giant Snowball Ice Golem Magic Archer
Giant Snowball Poison
Giant Snowball
Poison Giant Snowball Magic Archer
Giant Snowball Poison Magic Archer
Giant Snowball Poison Magic Archer
Goblin Gang Barbarians Barbarian Hut Magic Archer
Poison Giant Snowball Magic Archer
Poison Goblin Gang Magic Archer
Giant Snowball Ice Golem Poison Magic Archer
Giant Snowball Poison
Giant Snowball Goblin Gang Poison Magic Archer
Giant Snowball Poison Magic Archer
Poison Giant Snowball Magic Archer

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