My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Heal Spirit Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Prince
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Royal Giant Witch Prince
Barbarian Barrel
Goblin Gang Heal Spirit Witch Ice Wizard
The Log
Goblin Gang Royal Giant Heal Spirit Witch Prince
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Heal Spirit Witch
Royal Delivery
Goblin Gang Heal Spirit Witch Prince Ice Wizard
Fireball
Goblin Gang Witch Ice Wizard
Poison
Goblin Gang Witch Ice Wizard
Lightning
Witch Prince Ice Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rocket Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Giant Snowball Goblin Gang Ice Wizard Witch Prince Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Giant Snowball Goblin Gang Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Giant Witch Prince
Goblin Gang
Royal Giant Prince
Royal Giant
Heal Spirit Ice Wizard Giant Snowball Goblin Gang Rocket Witch
Heal Spirit
Royal Giant Prince Witch
Rocket
Royal Giant
Witch
Giant Snowball Royal Giant Heal Spirit Prince
Prince
Heal Spirit Giant Snowball Goblin Gang Witch Ice Wizard
Ice Wizard
Royal Giant Prince

Defense Synergies 1 8

Giant Snowball
Goblin Gang Witch Prince Ice Wizard
Goblin Gang
Giant Snowball Prince Ice Wizard
Royal Giant
Heal Spirit
Rocket
Witch
Giant Snowball Prince Ice Wizard
Prince
Giant Snowball Goblin Gang Witch Ice Wizard
Ice Wizard
Giant Snowball Goblin Gang Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Goblin Gang Witch Prince Ice Wizard
Goblin Gang Rocket Witch Prince Giant Snowball Ice Wizard
Witch Prince Goblin Gang Ice Wizard
Rocket Prince
Goblin Gang Giant Snowball Ice Wizard
Giant Snowball Rocket Goblin Gang Witch Ice Wizard
Rocket
Witch Goblin Gang Prince Ice Wizard
Goblin Gang Giant Snowball Prince Ice Wizard
Goblin Gang Witch Ice Wizard Giant Snowball
Giant Snowball Goblin Gang Witch Ice Wizard
Prince Giant Snowball Goblin Gang Rocket Witch Ice Wizard
Rocket Giant Snowball Goblin Gang Witch Prince
Goblin Gang Prince
Rocket Giant Snowball Goblin Gang Prince
Goblin Gang Witch Prince
Giant Snowball Goblin Gang Witch Prince Ice Wizard
Giant Snowball Witch Ice Wizard
Prince
Goblin Gang Giant Snowball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Witch Prince
Giant Snowball Goblin Gang Rocket Prince
Goblin Gang Rocket Witch Prince
Goblin Gang Rocket Prince
Goblin Gang Witch Prince
Rocket Giant Snowball Goblin Gang Witch Ice Wizard
Goblin Gang Rocket Prince Witch Ice Wizard
Prince
Rocket Giant Snowball Witch Prince
Witch Goblin Gang
Witch Prince
Rocket Giant Snowball Prince
Rocket Prince Goblin Gang Witch
Witch
Goblin Gang Witch Rocket Prince
Giant Snowball Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Giant Snowball Ice Wizard
Rocket
Rocket Prince
Rocket Giant Snowball
Giant Snowball Rocket Witch Ice Wizard
Witch
Giant Snowball Ice Wizard
Giant Snowball
Rocket Giant Snowball Goblin Gang Prince
Rocket Prince
Giant Snowball Rocket
Rocket Giant Snowball
Rocket
Giant Snowball Prince
Rocket Giant Snowball Witch
Rocket
Giant Snowball Rocket
Rocket
Rocket Giant Snowball Prince
Rocket Giant Snowball Witch
Rocket Prince
Rocket Giant Snowball
Rocket Prince
Rocket Giant Snowball
Giant Snowball Witch Ice Wizard
Witch
Giant Snowball Witch Ice Wizard
Giant Snowball Witch Prince
Rocket
Giant Snowball Witch Ice Wizard
Rocket Giant Snowball Witch
Giant Snowball
Giant Snowball Rocket
Rocket Giant Snowball
Prince
Rocket Giant Snowball
Goblin Gang Rocket Witch Prince
Rocket Giant Snowball Witch Ice Wizard
Goblin Gang Rocket Prince
Giant Snowball
Rocket Giant Snowball
Prince
Giant Snowball Goblin Gang Rocket Witch
Giant Snowball Rocket Witch
Giant Snowball Rocket Witch Prince

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