My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard Elixir Collector Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant
Giant Snowball
Minion Horde
Zap
Minion Horde Royal Giant Inferno Tower
Barbarian Barrel
Knight Inferno Tower Wizard Royal Ghost
The Log
Royal Giant
Earthquake
Inferno Tower Elixir Collector
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Wizard Royal Ghost
Fireball
Minion Horde Inferno Tower Wizard Elixir Collector
Poison
Minion Horde Inferno Tower Wizard Elixir Collector
Lightning
Knight Inferno Tower Wizard Elixir Collector
Rocket
Minion Horde Inferno Tower Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rocket Elixir Collector Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Royal Ghost Minion Horde Inferno Tower Wizard Royal Giant Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Knight Royal Ghost Minion Horde Inferno Tower

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minion Horde Wizard
Minion Horde
Knight Royal Giant
Royal Giant
Minion Horde Wizard Rocket Royal Ghost
Inferno Tower
Wizard
Knight Royal Giant Royal Ghost
Rocket
Royal Giant
Elixir Collector
Royal Ghost
Royal Giant Wizard

Defense Synergies 1 5

Knight
Inferno Tower Minion Horde Wizard
Minion Horde
Knight Inferno Tower
Royal Giant
Inferno Tower
Knight Minion Horde Royal Ghost
Wizard
Knight Royal Ghost
Rocket
Elixir Collector
Royal Ghost
Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Knight
Minion Horde Inferno Tower Rocket Knight
Minion Horde Inferno Tower Knight
Rocket
Royal Ghost
Minion Horde Inferno Tower Rocket Wizard
Rocket Inferno Tower
Minion Horde Inferno Tower
Knight Minion Horde Inferno Tower Royal Ghost
Minion Horde Knight Wizard Royal Ghost
Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Knight Wizard Rocket
Wizard Rocket Minion Horde Royal Ghost
Inferno Tower Knight Minion Horde
Minion Horde Inferno Tower Rocket
Minion Horde Wizard Knight Inferno Tower
Knight Minion Horde Wizard Royal Ghost
Wizard Knight Royal Ghost
Inferno Tower
Wizard Royal Ghost Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Royal Ghost
Knight Wizard Rocket Royal Ghost
Knight Minion Horde Inferno Tower Rocket
Rocket Knight Minion Horde Inferno Tower
Inferno Tower Knight Minion Horde
Wizard Rocket Minion Horde
Rocket Knight Minion Horde Inferno Tower
Inferno Tower Knight Minion Horde
Minion Horde Rocket Knight Inferno Tower
Inferno Tower Minion Horde
Knight Minion Horde Inferno Tower
Rocket
Rocket Knight Minion Horde Inferno Tower Wizard
Wizard Minion Horde
Inferno Tower Knight Minion Horde Rocket
Minion Horde Inferno Tower Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Rocket Royal Ghost
Royal Ghost
Rocket Minion Horde
Knight Rocket
Wizard Rocket Minion Horde
Wizard Minion Horde Rocket
Minion Horde Wizard
Wizard
Wizard
Rocket Minion Horde
Rocket Knight Minion Horde Wizard
Wizard Rocket
Rocket Knight
Minion Horde Rocket
Rocket Minion Horde Wizard
Minion Horde Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Wizard
Rocket Wizard
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Minion Horde
Wizard
Minion Horde
Wizard Royal Ghost
Wizard
Rocket
Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde
Rocket Wizard
Minion Horde Rocket
Rocket Wizard
Knight Minion Horde Wizard Rocket
Wizard
Rocket
Minion Horde
Minion Horde Rocket
Rocket
Rocket Royal Ghost

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