My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider
Giant Snowball
Bomber Hog Rider Witch Lumberjack
Zap
Bomber Royal Giant Witch
Barbarian Barrel
Bomber Witch Lumberjack
The Log
Bomber Royal Giant Mini P.E.K.K.A Hog Rider Witch Lumberjack
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Mini P.E.K.K.A Hog Rider Witch Lumberjack
Fireball
Bomber Hog Rider Witch Lumberjack
Poison
Bomber Witch
Lightning
Mini P.E.K.K.A Witch Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Mini P.E.K.K.A Hog Rider Freeze Lumberjack Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Mini P.E.K.K.A Hog Rider

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Mini P.E.K.K.A Hog Rider Lumberjack
Zap
Hog Rider Bomber Royal Giant Mini P.E.K.K.A Freeze Witch Lumberjack
Royal Giant
Bomber Zap Hog Rider Witch Lumberjack
Mini P.E.K.K.A
Bomber Zap Hog Rider Lumberjack
Hog Rider
Zap Freeze Bomber Royal Giant Mini P.E.K.K.A Witch Lumberjack
Freeze
Hog Rider Zap
Witch
Zap Royal Giant Hog Rider Lumberjack
Lumberjack
Bomber Zap Royal Giant Mini P.E.K.K.A Hog Rider Witch

Defense Synergies 1 8

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Witch Lumberjack
Royal Giant
Mini P.E.K.K.A
Zap Bomber Freeze Witch
Hog Rider
Freeze
Mini P.E.K.K.A Lumberjack
Witch
Zap Mini P.E.K.K.A Lumberjack
Lumberjack
Zap Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Mini P.E.K.K.A Lumberjack Bomber Zap Witch
Mini P.E.K.K.A Witch Lumberjack Bomber Freeze
Mini P.E.K.K.A Witch Lumberjack Bomber
Bomber Mini P.E.K.K.A Lumberjack
Freeze Bomber Zap Lumberjack
Zap Freeze Witch
Zap
Mini P.E.K.K.A Witch Lumberjack
Bomber Mini P.E.K.K.A Lumberjack
Witch Bomber Zap Freeze Lumberjack
Zap Witch
Mini P.E.K.K.A Lumberjack Bomber Zap Freeze Witch
Bomber Zap Mini P.E.K.K.A Freeze Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A Freeze Lumberjack
Bomber Mini P.E.K.K.A Witch Lumberjack
Bomber Zap Witch Lumberjack
Zap Freeze Witch Bomber Lumberjack
Mini P.E.K.K.A Lumberjack
Bomber Mini P.E.K.K.A Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Witch
Bomber Zap Mini P.E.K.K.A Lumberjack
Lumberjack Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Lumberjack Zap
Mini P.E.K.K.A Witch Lumberjack
Zap Freeze Witch
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Freeze Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch Lumberjack
Zap
Mini P.E.K.K.A Witch Lumberjack
Bomber Witch
Witch Bomber Zap Mini P.E.K.K.A Freeze Lumberjack
Bomber Zap Mini P.E.K.K.A Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Bomber Zap
Zap Freeze Witch
Bomber Witch
Zap Freeze
Zap
Mini P.E.K.K.A Lumberjack
Zap
Zap
Freeze
Zap
Bomber Zap Witch
Freeze
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A
Bomber Zap Witch
Zap
Zap Freeze Bomber Witch
Witch
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Freeze Witch
Mini P.E.K.K.A
Bomber Zap
Zap Freeze
Zap Freeze Witch
Zap Witch
Freeze
Mini P.E.K.K.A Lumberjack
Bomber Zap
Zap
Zap Freeze Witch
Zap Witch
Zap Freeze Witch

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