My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Furnace Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Furnace Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Flying Machine Furnace Electro Dragon Lumberjack
Zap
Minions Royal Giant Flying Machine Furnace
Barbarian Barrel
Furnace Lumberjack
The Log
Royal Giant Furnace Lumberjack
Earthquake
Furnace
Arrows
Minions Flying Machine Furnace
Royal Delivery
Minions Flying Machine Electro Dragon Lumberjack
Fireball
Minions Flying Machine Furnace Electro Dragon Lumberjack
Poison
Minions Flying Machine Furnace Electro Dragon
Lightning
Furnace Electro Dragon Lumberjack
Rocket
Furnace Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Electro Dragon The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Fireball Flying Machine Furnace Lumberjack Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Fireball Flying Machine

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Lumberjack
Royal Giant
Minions Fireball Furnace Flying Machine Electro Dragon The Log Lumberjack
Fireball
Royal Giant The Log
Flying Machine
Royal Giant Furnace Electro Dragon Lumberjack
Furnace
Royal Giant Flying Machine Electro Dragon
Electro Dragon
Royal Giant Flying Machine Furnace
The Log
Royal Giant Fireball Lumberjack
Lumberjack
Minions Royal Giant Flying Machine The Log

Defense Synergies 1 12

Minions
Flying Machine The Log Lumberjack
Royal Giant
Fireball
The Log Lumberjack
Flying Machine
Minions Furnace Electro Dragon The Log Lumberjack
Furnace
Flying Machine Lumberjack
Electro Dragon
Flying Machine The Log Lumberjack
The Log
Fireball Minions Flying Machine Electro Dragon Lumberjack
Lumberjack
Minions Fireball Flying Machine Furnace Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Flying Machine Electro Dragon The Log
Lumberjack Minions Flying Machine Furnace Electro Dragon The Log
Furnace Lumberjack Minions Electro Dragon
Lumberjack Minions Furnace Electro Dragon
Fireball The Log Lumberjack
Fireball The Log Minions Flying Machine Furnace Electro Dragon Lumberjack
Minions Furnace Fireball Flying Machine Electro Dragon
Fireball Flying Machine Electro Dragon The Log
Minions Furnace Lumberjack
Lumberjack
Minions Fireball Flying Machine Furnace Electro Dragon The Log Lumberjack
Minions Fireball Flying Machine Furnace Electro Dragon
Furnace Lumberjack Minions Fireball Flying Machine Electro Dragon The Log
Fireball Minions Furnace Electro Dragon The Log Lumberjack
Furnace Lumberjack
Fireball Furnace The Log Lumberjack
Minions Fireball Furnace Electro Dragon Lumberjack
Fireball Minions Flying Machine Furnace Electro Dragon The Log Lumberjack
Furnace The Log Minions Fireball Flying Machine Electro Dragon Lumberjack
Lumberjack
Minions Fireball Flying Machine Furnace Electro Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Furnace
Fireball Flying Machine Electro Dragon The Log Lumberjack
Lumberjack Minions Furnace Electro Dragon The Log
Lumberjack Fireball The Log
Lumberjack
Fireball Furnace Minions Flying Machine Electro Dragon
Minions Fireball Flying Machine Furnace Lumberjack
Lumberjack
Electro Dragon Minions Fireball Flying Machine The Log
Minions Flying Machine Electro Dragon Lumberjack
Fireball The Log
Fireball Lumberjack
Fireball Flying Machine Furnace Electro Dragon
Electro Dragon Minions Fireball Flying Machine Furnace The Log Lumberjack
Minions Fireball Flying Machine Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Electro Dragon The Log
Fireball Flying Machine Electro Dragon The Log
Fireball Flying Machine Electro Dragon The Log
Fireball Flying Machine The Log
Fireball Furnace The Log
Fireball Minions Flying Machine Furnace Electro Dragon
Flying Machine Furnace The Log
Fireball The Log Flying Machine Electro Dragon
Fireball The Log Flying Machine Electro Dragon
Minions Fireball Electro Dragon Lumberjack
Fireball Flying Machine Electro Dragon The Log
Fireball Flying Machine Electro Dragon
Flying Machine Fireball The Log
Minions Fireball Flying Machine Electro Dragon
Fireball Flying Machine Furnace The Log
Fireball Flying Machine Furnace Electro Dragon The Log
Fireball Flying Machine Furnace Electro Dragon The Log
Fireball
Minions
Fireball Flying Machine Electro Dragon The Log
Fireball Flying Machine Electro Dragon The Log
Minions Fireball The Log
Fireball
The Log
Fireball Flying Machine Electro Dragon The Log
The Log Fireball Furnace Electro Dragon
Fireball The Log Flying Machine Electro Dragon
Fireball Flying Machine Electro Dragon The Log
Fireball The Log
Fireball Flying Machine Furnace Electro Dragon
Electro Dragon Minions Fireball Flying Machine
Fireball
Fireball Electro Dragon The Log
Fireball Electro Dragon
Fireball The Log
Minions Fireball Flying Machine Electro Dragon
Fireball Flying Machine Electro Dragon
The Log Fireball
Fireball Flying Machine Electro Dragon Lumberjack
The Log Fireball Flying Machine Electro Dragon
Fireball
Flying Machine Electro Dragon
Electro Dragon Minions Fireball Flying Machine The Log
Fireball Flying Machine Electro Dragon
Electro Dragon Fireball Flying Machine The Log

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