My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Goblin Hut Wizard Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Mini P.E.K.K.A Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince Bandit
Giant Snowball
Goblin Hut
Zap
Royal Giant Goblin Hut Prince Bandit
Barbarian Barrel
Goblin Hut Wizard Bandit
The Log
Royal Giant Mini P.E.K.K.A Goblin Hut Prince Bandit
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Mini P.E.K.K.A Goblin Hut Wizard Prince Bandit
Fireball
Goblin Hut Wizard Bandit
Poison
Goblin Hut Wizard
Lightning
Ice Golem Mini P.E.K.K.A Goblin Hut Wizard Prince Bandit
Rocket
Goblin Hut Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Bandit Fireball Mini P.E.K.K.A Goblin Hut Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Bandit Fireball Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Ice Golem Goblin Hut Wizard Bandit
Ice Golem
Prince Royal Giant Mini P.E.K.K.A Goblin Hut
Fireball
Royal Giant
Mini P.E.K.K.A
Ice Golem Goblin Hut Wizard
Goblin Hut
Royal Giant Ice Golem Mini P.E.K.K.A Prince Bandit
Wizard
Royal Giant Mini P.E.K.K.A Prince Bandit
Prince
Ice Golem Goblin Hut Wizard
Bandit
Royal Giant Goblin Hut Wizard

Defense Synergies 0 14

Royal Giant
Ice Golem
Fireball Mini P.E.K.K.A Goblin Hut Wizard Bandit
Fireball
Ice Golem Mini P.E.K.K.A Goblin Hut Bandit
Mini P.E.K.K.A
Ice Golem Fireball Goblin Hut Wizard
Goblin Hut
Ice Golem Fireball Mini P.E.K.K.A Wizard Bandit
Wizard
Ice Golem Mini P.E.K.K.A Goblin Hut Prince Bandit
Prince
Wizard
Bandit
Ice Golem Fireball Goblin Hut Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Goblin Hut Wizard
Mini P.E.K.K.A Goblin Hut Prince Bandit
Mini P.E.K.K.A Goblin Hut Prince Bandit
Mini P.E.K.K.A Goblin Hut Prince Bandit
Fireball Mini P.E.K.K.A Prince
Fireball Bandit
Fireball Goblin Hut Wizard
Ice Golem Fireball Bandit
Mini P.E.K.K.A Goblin Hut Prince
Ice Golem Mini P.E.K.K.A Prince Bandit
Ice Golem Fireball Goblin Hut Wizard Bandit
Fireball Goblin Hut Wizard
Mini P.E.K.K.A Goblin Hut Prince Fireball Wizard Bandit
Fireball Wizard Mini P.E.K.K.A Goblin Hut Prince
Mini P.E.K.K.A Goblin Hut Prince Bandit
Fireball Mini P.E.K.K.A Goblin Hut Prince Bandit
Wizard Fireball Mini P.E.K.K.A Goblin Hut Prince
Fireball Goblin Hut Wizard Prince Bandit
Wizard Ice Golem Fireball Goblin Hut Bandit
Mini P.E.K.K.A Goblin Hut Prince
Wizard Fireball Mini P.E.K.K.A Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem Fireball Goblin Hut Prince Bandit
Fireball Bandit Ice Golem Mini P.E.K.K.A Wizard Prince
Bandit Ice Golem Mini P.E.K.K.A Goblin Hut Prince
Mini P.E.K.K.A Prince Ice Golem Fireball Bandit
Mini P.E.K.K.A Goblin Hut Prince Bandit
Fireball Wizard Ice Golem Goblin Hut
Mini P.E.K.K.A Prince Ice Golem Fireball Goblin Hut Bandit
Mini P.E.K.K.A Prince
Ice Golem Fireball Mini P.E.K.K.A Goblin Hut Prince Bandit
Goblin Hut
Mini P.E.K.K.A Goblin Hut Prince
Fireball Prince
Mini P.E.K.K.A Prince Ice Golem Fireball Wizard Bandit
Wizard Fireball
Goblin Hut Ice Golem Fireball Mini P.E.K.K.A Prince
Ice Golem Fireball Mini P.E.K.K.A Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Bandit
Fireball Bandit
Fireball Goblin Hut Bandit
Ice Golem Fireball Prince
Fireball Wizard
Fireball Wizard Ice Golem
Wizard
Fireball Ice Golem Wizard
Fireball Wizard Bandit
Fireball Mini P.E.K.K.A Prince
Fireball Wizard Prince Bandit
Fireball Wizard
Ice Golem Fireball Goblin Hut Bandit
Fireball Bandit
Ice Golem Fireball Goblin Hut Prince
Fireball Goblin Hut Wizard Bandit
Fireball Goblin Hut Wizard Bandit
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Prince Bandit
Fireball Wizard
Fireball Prince
Fireball Wizard
Prince
Fireball
Ice Golem Fireball Wizard
Fireball Wizard Bandit
Fireball Wizard Prince Bandit
Fireball Bandit
Ice Golem Fireball Wizard
Fireball Goblin Hut Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Bandit
Fireball
Prince
Fireball Wizard
Fireball Goblin Hut Prince Bandit
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Prince
Ice Golem Fireball Wizard
Fireball
Prince
Fireball
Fireball
Fireball Prince Bandit

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