My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Dart Goblin Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Dart Goblin Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Fire Spirit Minions Dart Goblin Princess
Zap
Fire Spirit Minions Royal Giant Dart Goblin Princess
Barbarian Barrel
Fire Spirit Dart Goblin Princess
The Log
Fire Spirit Royal Giant Dart Goblin Princess
Earthquake
Arrows
Fire Spirit Minions Dart Goblin Princess
Royal Delivery
Fire Spirit Minions Dart Goblin Princess
Fireball
Minions Dart Goblin Princess
Poison
Minions Dart Goblin Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Poison Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Poison Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Dart Goblin Princess Poison Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Dart Goblin

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Arrows
Royal Giant Mega Knight
Minions
Royal Giant Mega Knight
Royal Giant
Fire Spirit Arrows Minions Dart Goblin Poison Princess
Dart Goblin
Royal Giant Princess Mega Knight
Poison
Royal Giant Mega Knight
Princess
Royal Giant Dart Goblin Mega Knight
Mega Knight
Minions Arrows Dart Goblin Poison Princess

Defense Synergies 1 6

Fire Spirit
Arrows
Mega Knight
Minions
Dart Goblin Mega Knight
Royal Giant
Dart Goblin
Minions Princess Mega Knight
Poison
Mega Knight
Princess
Dart Goblin Mega Knight
Mega Knight
Arrows Minions Dart Goblin Poison Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin
Minions Dart Goblin Mega Knight
Mega Knight Fire Spirit Minions Dart Goblin
Minions Dart Goblin Mega Knight
Arrows Poison Princess Mega Knight
Arrows Fire Spirit Minions Dart Goblin Mega Knight
Minions Dart Goblin Fire Spirit Arrows Poison Princess
Arrows Dart Goblin Poison Mega Knight
Minions Princess
Fire Spirit Dart Goblin Mega Knight
Minions Dart Goblin Poison Arrows Princess Mega Knight
Arrows Minions Dart Goblin Poison Princess
Mega Knight Fire Spirit Minions
Fire Spirit Mega Knight Arrows Minions Dart Goblin Poison Princess
Mega Knight
Mega Knight
Mega Knight Arrows Minions Poison
Fire Spirit Arrows Mega Knight Minions Dart Goblin
Arrows Poison Fire Spirit Minions Dart Goblin Princess Mega Knight
Dart Goblin
Mega Knight Fire Spirit Arrows Minions Dart Goblin Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Poison Arrows Mega Knight
Mega Knight Minions
Mega Knight
Mega Knight
Fire Spirit Arrows Poison Minions Dart Goblin Princess
Minions Dart Goblin
Mega Knight
Mega Knight Minions Poison
Dart Goblin
Mega Knight Minions Dart Goblin
Mega Knight Arrows Poison
Mega Knight
Dart Goblin Princess Mega Knight
Minions Dart Goblin Poison
Arrows Minions Poison Mega Knight Dart Goblin Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Arrows Dart Goblin
Arrows Poison Dart Goblin Princess
Arrows Dart Goblin Poison
Arrows Dart Goblin Poison
Poison Fire Spirit Arrows Mega Knight
Arrows Poison Fire Spirit Minions Dart Goblin Princess
Fire Spirit Arrows Dart Goblin Poison Princess
Arrows Poison Fire Spirit Dart Goblin Princess
Arrows Poison Dart Goblin
Fire Spirit Minions Poison
Poison Arrows Dart Goblin Princess
Poison Fire Spirit Arrows Dart Goblin Princess
Poison Fire Spirit Dart Goblin Princess
Arrows Minions Dart Goblin Poison Princess
Princess Arrows Dart Goblin Poison
Arrows Dart Goblin Poison Princess
Arrows Dart Goblin Poison Princess Mega Knight
Arrows Poison
Minions
Fire Spirit Arrows Dart Goblin Poison Princess Mega Knight
Fire Spirit Arrows Dart Goblin Poison Princess Mega Knight
Minions Poison Mega Knight
Arrows Poison Princess
Arrows Poison
Arrows Poison Fire Spirit Princess Mega Knight
Arrows Poison Dart Goblin Princess
Arrows Poison Princess Mega Knight
Poison Arrows Dart Goblin
Poison Fire Spirit Arrows Dart Goblin Princess
Minions Dart Goblin Poison
Poison Arrows Dart Goblin Mega Knight
Arrows Poison Princess
Mega Knight
Arrows Poison Princess
Fire Spirit Minions Dart Goblin Princess
Poison Fire Spirit Arrows Dart Goblin Princess
Arrows
Poison Dart Goblin Princess Mega Knight
Arrows Dart Goblin Poison Princess
Arrows Poison
Dart Goblin Mega Knight
Minions Dart Goblin Poison Princess
Dart Goblin Poison Princess
Poison Dart Goblin Princess Mega Knight

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