My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Balloon Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Heal Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Guards Balloon
Giant Snowball
Guards Balloon Lumberjack
Zap
Royal Giant Guards Balloon
Barbarian Barrel
Elite Barbarians Heal Spirit Guards Executioner Lumberjack
The Log
Royal Giant Elite Barbarians Heal Spirit Guards Lumberjack
Earthquake
Guards
Arrows
Heal Spirit Guards
Royal Delivery
Elite Barbarians Heal Spirit Guards Balloon Executioner Lumberjack
Fireball
Elite Barbarians Balloon Executioner Lumberjack
Poison
Guards Balloon Executioner
Lightning
Elite Barbarians Balloon Executioner Lumberjack
Rocket
Elite Barbarians Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rocket Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Guards Lumberjack Balloon Executioner Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Heal Spirit Guards Lumberjack Balloon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Heal Spirit Elite Barbarians Rocket Guards Executioner Lumberjack
Elite Barbarians
Heal Spirit Royal Giant Lumberjack
Heal Spirit
Royal Giant Elite Barbarians Balloon Guards Lumberjack
Rocket
Royal Giant
Guards
Royal Giant Heal Spirit Lumberjack
Balloon
Heal Spirit Lumberjack Executioner
Executioner
Royal Giant Balloon
Lumberjack
Balloon Royal Giant Elite Barbarians Heal Spirit Guards

Defense Synergies 0 3

Royal Giant
Elite Barbarians
Heal Spirit
Rocket
Guards
Executioner Lumberjack
Balloon
Executioner
Guards Lumberjack
Lumberjack
Guards Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner
Elite Barbarians Lumberjack Executioner
Rocket Lumberjack Elite Barbarians Executioner
Elite Barbarians Lumberjack Guards
Elite Barbarians Rocket Lumberjack
Guards Executioner Lumberjack
Rocket Executioner
Rocket
Elite Barbarians Lumberjack
Elite Barbarians Guards Lumberjack
Guards Executioner Lumberjack
Executioner
Lumberjack Elite Barbarians Rocket Guards
Rocket Executioner Guards Lumberjack
Elite Barbarians Lumberjack
Rocket Elite Barbarians Lumberjack
Elite Barbarians Executioner Lumberjack
Elite Barbarians Guards Executioner Lumberjack
Executioner Guards Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Guards Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Elite Barbarians
Elite Barbarians Rocket Executioner Lumberjack
Guards Lumberjack Elite Barbarians Rocket
Rocket Guards Lumberjack Elite Barbarians
Elite Barbarians Guards Executioner Lumberjack
Rocket Executioner
Rocket Guards Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Rocket Elite Barbarians
Guards
Elite Barbarians Guards Lumberjack
Rocket Elite Barbarians Guards
Elite Barbarians Rocket Guards Executioner Lumberjack
Executioner
Elite Barbarians Guards Rocket Executioner Lumberjack
Executioner Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Executioner
Rocket
Rocket Guards
Rocket Executioner
Executioner Rocket
Executioner
Executioner
Rocket Elite Barbarians Guards Lumberjack
Rocket
Rocket Executioner
Rocket Elite Barbarians Executioner
Rocket
Elite Barbarians
Rocket Executioner
Rocket Executioner
Rocket
Rocket
Rocket Executioner
Rocket
Rocket
Rocket
Rocket
Rocket
Executioner
Executioner
Rocket
Elite Barbarians Executioner
Rocket Guards
Elite Barbarians
Rocket
Rocket
Rocket
Rocket Guards
Rocket Executioner
Rocket Executioner Lumberjack
Executioner
Rocket
Elite Barbarians Executioner
Elite Barbarians Rocket Guards
Rocket Executioner
Rocket Executioner

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