My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Minions Barbarians Goblin Barrel Skeleton Army
Zap
Fire Spirit Minions Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Barbarians Wizard Goblin Barrel Skeleton Army
The Log
Fire Spirit Barbarians Royal Giant Goblin Barrel Skeleton Army
Earthquake
Barbarians Goblin Barrel Skeleton Army
Arrows
Fire Spirit Minions Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Minions Barbarians Wizard Goblin Barrel Skeleton Army
Fireball
Minions Barbarians Wizard Goblin Barrel Skeleton Army
Poison
Minions Barbarians Wizard Skeleton Army
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Goblin Barrel Skeleton Army Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Goblin Barrel
Zap
Fire Spirit Minions Royal Giant
Minions
Royal Giant Zap
Barbarians
Royal Giant
Fire Spirit Minions Goblin Barrel Zap Wizard
Wizard
Royal Giant
Goblin Barrel
Royal Giant Fire Spirit Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 0 6

Fire Spirit
Zap
Zap
Fire Spirit Minions Barbarians Skeleton Army
Minions
Zap
Barbarians
Zap Skeleton Army
Royal Giant
Wizard
Skeleton Army
Goblin Barrel
Skeleton Army
Zap Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Barbarians Skeleton Army Zap Minions
Barbarians Skeleton Army Fire Spirit Minions
Barbarians Skeleton Army Minions
Barbarians Skeleton Army
Skeleton Army Fire Spirit Zap Minions
Minions Fire Spirit Zap Wizard
Zap Barbarians
Barbarians Minions Skeleton Army
Skeleton Army Fire Spirit Barbarians
Minions Barbarians Skeleton Army Zap Wizard
Minions Zap Wizard
Barbarians Skeleton Army Fire Spirit Zap Minions Wizard
Fire Spirit Wizard Skeleton Army Zap Minions Barbarians
Barbarians Skeleton Army
Barbarians Skeleton Army Zap
Barbarians Wizard Minions Skeleton Army
Fire Spirit Zap Minions Barbarians Wizard Skeleton Army
Zap Wizard Fire Spirit Minions Barbarians
Barbarians
Wizard Skeleton Army Fire Spirit Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap
Zap Wizard
Barbarians Skeleton Army Zap Minions
Skeleton Army Zap Barbarians
Barbarians Skeleton Army
Fire Spirit Wizard Zap Minions
Skeleton Army Minions Barbarians
Barbarians Skeleton Army
Zap Minions Barbarians Skeleton Army
Barbarians Skeleton Army
Minions Barbarians
Skeleton Army Zap Barbarians
Barbarians Skeleton Army Wizard
Wizard Barbarians Skeleton Army
Barbarians Skeleton Army Zap Minions
Minions Zap Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Barbarians
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Minions
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Minions
Zap Wizard
Fire Spirit Zap Wizard
Fire Spirit
Minions
Zap
Zap Wizard
Wizard
Minions
Fire Spirit Zap Wizard
Fire Spirit Zap Wizard
Minions
Wizard
Zap Barbarians
Zap Fire Spirit Wizard
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Wizard
Zap Minions Wizard
Zap Wizard
Zap
Wizard
Zap Fire Spirit Minions Barbarians Skeleton Army
Fire Spirit Zap Wizard
Wizard
Zap Wizard
Zap
Zap Minions
Zap
Zap

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