My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Baby Dragon Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Flying Machine Barbarian Barrel Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Flying Machine Baby Dragon
Zap
Goblin Gang Royal Giant Flying Machine
Barbarian Barrel
Goblin Gang Royal Ghost Electro Wizard
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Flying Machine Baby Dragon Royal Ghost Electro Wizard
Fireball
Goblin Gang Flying Machine Baby Dragon Electro Wizard
Poison
Goblin Gang Flying Machine Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Goblin Gang Royal Ghost Flying Machine Baby Dragon Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Goblin Gang Royal Ghost

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Royal Giant Flying Machine Barbarian Barrel Baby Dragon Royal Ghost
Goblin Gang
Royal Giant Baby Dragon Royal Ghost
Royal Giant
Barbarian Barrel Zap Goblin Gang Flying Machine Baby Dragon Royal Ghost Electro Wizard
Flying Machine
Zap Royal Giant Barbarian Barrel Baby Dragon Royal Ghost
Barbarian Barrel
Royal Giant Zap Flying Machine Baby Dragon
Baby Dragon
Zap Goblin Gang Royal Giant Flying Machine Barbarian Barrel Electro Wizard
Royal Ghost
Zap Goblin Gang Royal Giant Flying Machine Electro Wizard
Electro Wizard
Zap Royal Giant Baby Dragon Royal Ghost

Defense Synergies 1 15

Zap
Electro Wizard Goblin Gang Flying Machine Barbarian Barrel Baby Dragon Royal Ghost
Goblin Gang
Zap Flying Machine Barbarian Barrel Electro Wizard
Royal Giant
Flying Machine
Zap Goblin Gang Barbarian Barrel Baby Dragon Royal Ghost Electro Wizard
Barbarian Barrel
Zap Goblin Gang Flying Machine Baby Dragon Electro Wizard
Baby Dragon
Zap Flying Machine Barbarian Barrel
Royal Ghost
Zap Flying Machine Electro Wizard
Electro Wizard
Zap Goblin Gang Flying Machine Barbarian Barrel Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Barbarian Barrel Baby Dragon Electro Wizard
Zap Goblin Gang Flying Machine Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Barbarian Barrel
Goblin Gang Barbarian Barrel Zap Flying Machine Baby Dragon Royal Ghost Electro Wizard
Electro Wizard Zap Goblin Gang Flying Machine Baby Dragon
Zap Flying Machine Barbarian Barrel Baby Dragon Electro Wizard
Goblin Gang
Goblin Gang Barbarian Barrel Royal Ghost Electro Wizard
Goblin Gang Electro Wizard Zap Flying Machine Barbarian Barrel Baby Dragon Royal Ghost
Zap Goblin Gang Flying Machine Baby Dragon Electro Wizard
Zap Goblin Gang Flying Machine Electro Wizard
Zap Goblin Gang Barbarian Barrel Baby Dragon Royal Ghost Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang Flying Machine Barbarian Barrel Baby Dragon Royal Ghost Electro Wizard
Zap Barbarian Barrel Baby Dragon Flying Machine Royal Ghost Electro Wizard
Electro Wizard
Goblin Gang Royal Ghost Flying Machine Barbarian Barrel Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Barbarian Barrel Royal Ghost Electro Wizard
Electro Wizard Zap Goblin Gang Flying Machine Barbarian Barrel Baby Dragon Royal Ghost
Goblin Gang Zap Electro Wizard
Goblin Gang Zap Barbarian Barrel Electro Wizard
Goblin Gang
Zap Goblin Gang Flying Machine Baby Dragon Electro Wizard
Goblin Gang Flying Machine Electro Wizard
Zap Electro Wizard Flying Machine Barbarian Barrel Baby Dragon
Goblin Gang
Flying Machine
Zap Electro Wizard
Goblin Gang
Flying Machine Baby Dragon
Goblin Gang Electro Wizard Zap Flying Machine Barbarian Barrel Baby Dragon
Zap Flying Machine Barbarian Barrel Baby Dragon Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Barbarian Barrel Baby Dragon Royal Ghost
Zap Flying Machine Barbarian Barrel Baby Dragon Royal Ghost Electro Wizard
Flying Machine Barbarian Barrel Baby Dragon
Flying Machine Barbarian Barrel
Zap Barbarian Barrel Baby Dragon
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Zap Flying Machine Barbarian Barrel Baby Dragon
Zap Flying Machine
Goblin Gang Electro Wizard
Zap Flying Machine Barbarian Barrel Electro Wizard
Zap Flying Machine Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon
Zap Flying Machine Barbarian Barrel Baby Dragon
Zap Flying Machine Barbarian Barrel Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon
Barbarian Barrel
Zap Flying Machine Barbarian Barrel Baby Dragon Electro Wizard
Zap Flying Machine Barbarian Barrel Baby Dragon
Baby Dragon
Zap Flying Machine Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Flying Machine Barbarian Barrel Baby Dragon Royal Ghost Electro Wizard
Zap Flying Machine Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Flying Machine Baby Dragon Electro Wizard
Zap Electro Wizard Flying Machine
Zap
Zap Electro Wizard
Zap Electro Wizard Goblin Gang Flying Machine Barbarian Barrel
Zap Flying Machine Baby Dragon Electro Wizard
Barbarian Barrel
Goblin Gang Flying Machine Baby Dragon Electro Wizard
Zap Flying Machine Baby Dragon
Zap
Flying Machine
Zap Goblin Gang Flying Machine Baby Dragon Electro Wizard
Zap Flying Machine Electro Wizard
Zap Flying Machine Barbarian Barrel Baby Dragon Royal Ghost Electro Wizard

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