My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Archers Minions Barbarians
Zap
Archers Minions Royal Giant
Barbarian Barrel
Archers Tesla Barbarians Executioner
The Log
Archers Barbarians Royal Giant
Earthquake
Archers Tesla Barbarians
Arrows
Archers Minions
Royal Delivery
Archers Minions Barbarians Executioner
Fireball
Archers Minions Tesla Barbarians Executioner
Poison
Archers Minions Barbarians Executioner
Lightning
Tesla Executioner
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Tesla Barbarians Executioner Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Minions Tesla

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant
Arrows
Royal Giant Archers
Minions
Royal Giant
Tesla
Barbarians
Royal Giant
Arrows Minions Archers Rocket Executioner
Rocket
Royal Giant
Executioner
Royal Giant

Defense Synergies 0 5

Archers
Minions Tesla
Arrows
Tesla Barbarians
Minions
Archers Tesla
Tesla
Archers Arrows Minions
Barbarians
Arrows
Royal Giant
Rocket
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Tesla Executioner
Barbarians Minions Tesla Executioner
Tesla Barbarians Rocket Archers Minions Executioner
Tesla Barbarians Minions
Arrows Barbarians Rocket
Arrows Archers Minions Tesla Executioner
Minions Tesla Rocket Archers Arrows Executioner
Rocket Arrows Tesla Barbarians
Tesla Barbarians Minions
Archers Tesla Barbarians
Archers Minions Barbarians Executioner Arrows Tesla
Arrows Minions Tesla Executioner Archers
Tesla Barbarians Minions Rocket
Rocket Executioner Arrows Minions Tesla Barbarians
Barbarians Tesla
Barbarians Rocket Tesla
Tesla Barbarians Arrows Minions Executioner
Arrows Tesla Archers Minions Barbarians Executioner
Arrows Executioner Archers Minions Tesla Barbarians
Barbarians Tesla
Archers Arrows Minions Tesla Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Tesla
Archers Arrows Tesla Rocket Executioner
Barbarians Minions Rocket
Rocket Tesla Barbarians
Barbarians Tesla Executioner
Arrows Rocket Executioner Archers Minions Tesla
Rocket Archers Minions Tesla Barbarians
Tesla Barbarians
Rocket Minions Barbarians
Tesla Barbarians
Minions Tesla Barbarians
Rocket Arrows Barbarians
Barbarians Rocket Tesla Executioner
Archers Tesla Barbarians Executioner
Tesla Barbarians Archers Minions Rocket Executioner
Arrows Minions Executioner Archers Tesla Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Executioner
Rocket Arrows
Arrows Barbarians Rocket
Rocket Executioner Arrows
Arrows Executioner Minions Rocket
Archers Arrows Executioner
Arrows Executioner
Arrows
Rocket Minions
Rocket Arrows
Archers Arrows Rocket Executioner
Rocket Executioner
Arrows Minions Rocket
Arrows
Rocket Arrows Executioner
Arrows Rocket Executioner
Arrows Rocket
Minions Rocket
Rocket Archers Arrows Executioner
Rocket Arrows
Rocket Minions
Rocket Arrows
Rocket
Rocket Arrows Barbarians
Arrows Executioner
Arrows Executioner
Arrows
Rocket Arrows
Archers Arrows Executioner
Rocket Minions
Arrows Rocket
Rocket Arrows
Rocket Arrows
Archers Minions Barbarians Rocket
Rocket Archers Arrows Executioner
Arrows
Rocket Executioner
Arrows Executioner
Rocket Arrows
Executioner
Minions Rocket
Rocket Executioner
Rocket Executioner

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