My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Ice Golem Elixir Collector Electro Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Ice Golem Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Royal Hogs Ram Rider
Giant Snowball
Spear Goblins Royal Recruits Royal Hogs Electro Dragon Ram Rider
Zap
Spear Goblins Royal Hogs Ram Rider
Barbarian Barrel
Spear Goblins Royal Recruits Royal Hogs
The Log
Spear Goblins Royal Recruits Royal Hogs Ram Rider
Earthquake
Spear Goblins Royal Hogs Elixir Collector
Arrows
Spear Goblins Royal Recruits Royal Hogs
Royal Delivery
Spear Goblins Royal Recruits Royal Hogs Electro Dragon Ram Rider
Fireball
Royal Hogs Elixir Collector Electro Dragon Ram Rider
Poison
Spear Goblins Royal Recruits Royal Hogs Elixir Collector Electro Dragon
Lightning
Ice Golem Elixir Collector Electro Dragon Ram Rider
Rocket
Royal Hogs Elixir Collector Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Royal Recruits Ice Golem Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Arrows Royal Hogs Electro Dragon Ram Rider Elixir Collector Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Ice Golem Arrows Royal Hogs

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Royal Recruits Royal Hogs Ram Rider
Arrows
Royal Hogs Ram Rider
Royal Recruits
Spear Goblins Ice Golem Royal Hogs Electro Dragon Ram Rider
Ice Golem
Spear Goblins Royal Recruits Royal Hogs Electro Dragon Ram Rider
Royal Hogs
Arrows Spear Goblins Royal Recruits Ice Golem
Elixir Collector
Electro Dragon
Royal Recruits Ice Golem
Ram Rider
Spear Goblins Arrows Royal Recruits Ice Golem

Defense Synergies 1 4

Spear Goblins
Ice Golem Arrows Electro Dragon
Arrows
Spear Goblins Ice Golem
Royal Recruits
Ice Golem
Spear Goblins Arrows Electro Dragon
Royal Hogs
Elixir Collector
Electro Dragon
Spear Goblins Ice Golem
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits Ice Golem Electro Dragon Ram Rider
Royal Recruits Electro Dragon Ram Rider
Ram Rider Royal Recruits Electro Dragon
Royal Recruits Electro Dragon Ram Rider
Arrows Royal Recruits
Arrows Spear Goblins Electro Dragon
Ram Rider Spear Goblins Arrows Electro Dragon
Arrows Royal Recruits Ice Golem Electro Dragon Ram Rider
Royal Recruits
Spear Goblins Royal Recruits Ice Golem
Spear Goblins Arrows Royal Recruits Ice Golem Electro Dragon Ram Rider
Arrows Spear Goblins Electro Dragon Ram Rider
Royal Recruits Electro Dragon Ram Rider
Arrows Royal Recruits Electro Dragon
Royal Recruits Ram Rider
Royal Recruits Ram Rider
Arrows Royal Recruits Electro Dragon
Arrows Spear Goblins Royal Recruits Electro Dragon Ram Rider
Arrows Spear Goblins Royal Recruits Ice Golem Electro Dragon Ram Rider
Royal Recruits Ram Rider
Royal Recruits Spear Goblins Arrows Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Ice Golem
Arrows Ice Golem Electro Dragon
Royal Recruits Spear Goblins Ice Golem Electro Dragon Ram Rider
Royal Recruits Ice Golem Ram Rider
Royal Recruits Ram Rider
Arrows Ice Golem Electro Dragon Ram Rider
Royal Recruits Spear Goblins Ice Golem Ram Rider
Royal Recruits
Royal Recruits Electro Dragon Spear Goblins Ice Golem
Royal Recruits
Royal Recruits Electro Dragon
Royal Recruits Arrows
Royal Recruits Ice Golem Ram Rider
Royal Recruits Electro Dragon
Royal Recruits Electro Dragon Spear Goblins Ice Golem
Arrows Royal Recruits Ice Golem Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Ice Golem Electro Dragon
Arrows Electro Dragon Ram Rider
Arrows Electro Dragon
Arrows Royal Recruits Ice Golem
Arrows
Arrows Spear Goblins Ice Golem Electro Dragon Ram Rider
Arrows
Arrows Ice Golem Electro Dragon Ram Rider
Arrows Electro Dragon Ram Rider
Electro Dragon
Arrows Royal Recruits Electro Dragon Ram Rider
Arrows Electro Dragon
Ice Golem
Arrows Electro Dragon
Arrows Ice Golem
Spear Goblins Arrows Electro Dragon
Arrows Royal Recruits Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Royal Recruits Electro Dragon
Arrows Ice Golem Electro Dragon
Arrows Electro Dragon Ram Rider
Arrows Electro Dragon Ram Rider
Arrows
Arrows Ice Golem Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Spear Goblins Royal Recruits Electro Dragon
Arrows Electro Dragon Ram Rider
Arrows
Electro Dragon
Arrows Ice Golem Electro Dragon
Arrows
Royal Recruits Electro Dragon
Electro Dragon Royal Recruits
Electro Dragon
Electro Dragon Royal Recruits

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