My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Barbarian Hut Elixir Collector Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Musketeer Hog Rider Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Barbarians Musketeer Goblin Hut Barbarian Hut Ice Wizard
The Log
Barbarians Musketeer Hog Rider Goblin Hut Barbarian Hut
Earthquake
Barbarians Hog Rider Goblin Hut Barbarian Hut Elixir Collector
Arrows
Goblin Hut
Royal Delivery
Barbarians Musketeer Hog Rider Goblin Hut Ice Wizard
Fireball
Barbarians Musketeer Hog Rider Goblin Hut Barbarian Hut Elixir Collector Ice Wizard
Poison
Barbarians Musketeer Goblin Hut Barbarian Hut Elixir Collector Ice Wizard
Lightning
Musketeer Goblin Hut Barbarian Hut Elixir Collector Ice Wizard
Rocket
Barbarians Musketeer Hog Rider Goblin Hut Barbarian Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Musketeer Hog Rider Barbarians Goblin Hut Barbarian Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Ice Wizard Musketeer Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Barbarian Hut
Barbarians
Hog Rider
Musketeer
Hog Rider Barbarian Hut Goblin Hut
Hog Rider
Arrows Musketeer Barbarians Goblin Hut Barbarian Hut
Goblin Hut
Musketeer Hog Rider Barbarian Hut Ice Wizard
Barbarian Hut
Musketeer Arrows Hog Rider Goblin Hut Ice Wizard
Elixir Collector
Ice Wizard
Goblin Hut Barbarian Hut

Defense Synergies 0 9

Arrows
Barbarians Goblin Hut Barbarian Hut Ice Wizard
Barbarians
Arrows
Musketeer
Goblin Hut Barbarian Hut
Hog Rider
Goblin Hut
Arrows Musketeer Barbarian Hut Ice Wizard
Barbarian Hut
Arrows Musketeer Goblin Hut Ice Wizard
Elixir Collector
Ice Wizard
Arrows Goblin Hut Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Musketeer Goblin Hut
Barbarians Barbarian Hut Musketeer Goblin Hut Ice Wizard
Barbarians Goblin Hut Barbarian Hut Musketeer Ice Wizard
Barbarians Goblin Hut Barbarian Hut Musketeer Ice Wizard
Arrows Barbarians
Arrows Musketeer Ice Wizard
Musketeer Arrows Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut Arrows Barbarians Musketeer
Barbarians Barbarian Hut Musketeer Goblin Hut Ice Wizard
Barbarians Musketeer Ice Wizard
Barbarians Ice Wizard Arrows Musketeer Goblin Hut
Arrows Musketeer Goblin Hut Barbarian Hut Ice Wizard
Barbarians Goblin Hut Barbarian Hut Musketeer Ice Wizard
Barbarian Hut Arrows Barbarians Goblin Hut
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Arrows Musketeer Goblin Hut
Arrows Barbarians Musketeer Goblin Hut Barbarian Hut Ice Wizard
Arrows Barbarians Musketeer Goblin Hut Barbarian Hut Ice Wizard
Barbarians Barbarian Hut Musketeer Goblin Hut
Arrows Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Goblin Hut
Arrows Musketeer
Barbarians Musketeer Goblin Hut Barbarian Hut
Barbarians Musketeer Barbarian Hut
Barbarians Barbarian Hut Musketeer Goblin Hut
Arrows Musketeer Goblin Hut Ice Wizard
Barbarians Musketeer Goblin Hut Barbarian Hut Ice Wizard
Barbarians Barbarian Hut
Barbarians Goblin Hut Barbarian Hut
Barbarians Musketeer Goblin Hut Barbarian Hut
Barbarians Musketeer Goblin Hut
Arrows Barbarians
Barbarians Barbarian Hut
Barbarians Musketeer Barbarian Hut
Barbarians Goblin Hut Musketeer Barbarian Hut
Arrows Barbarians Musketeer Goblin Hut Barbarian Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Barbarian Hut
Arrows Musketeer Ice Wizard
Arrows Goblin Hut Barbarian Hut
Arrows Barbarians Musketeer Barbarian Hut
Arrows
Arrows Musketeer Ice Wizard
Arrows Musketeer
Arrows Barbarian Hut Ice Wizard
Arrows
Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer Goblin Hut Barbarian Hut
Arrows Musketeer
Arrows Musketeer Goblin Hut Barbarian Hut
Arrows Musketeer Goblin Hut Barbarian Hut
Arrows Musketeer Goblin Hut Barbarian Hut
Arrows
Arrows Musketeer
Arrows
Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer Barbarian Hut
Arrows Ice Wizard
Arrows Musketeer Ice Wizard
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Ice Wizard
Musketeer Goblin Hut
Arrows Musketeer
Arrows
Arrows
Barbarians Musketeer Goblin Hut Barbarian Hut
Arrows Musketeer Ice Wizard
Arrows
Musketeer
Arrows Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer

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