My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Miner
Giant Snowball
Bomber Bats Barbarians Witch Miner Princess
Zap
Bomber Bats Witch Princess
Barbarian Barrel
Bomber Barbarians Witch Princess
The Log
Bomber Barbarians Witch Princess
Earthquake
Bomber Barbarians Witch
Arrows
Bomber Bats Witch Princess
Royal Delivery
Bomber Bats Barbarians Witch Miner Princess
Fireball
Bomber Barbarians Witch Princess
Poison
Bomber Bats Barbarians Witch Princess
Lightning
Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Miner Princess Fireball Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Miner Princess

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Miner
Bats
Giant Miner Bomber
Barbarians
Fireball
Giant Miner Princess
Giant
Bomber Bats Miner Fireball Witch Princess
Witch
Giant Miner
Miner
Bats Giant Bomber Fireball Witch
Princess
Fireball Giant

Defense Synergies 0 4

Bomber
Bats Miner
Bats
Bomber
Barbarians
Fireball
Miner Princess
Giant
Witch
Miner
Bomber Fireball
Princess
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Barbarians Bomber Bats Witch
Barbarians Witch Bomber Bats
Barbarians Witch Bomber Bats
Bomber Barbarians Fireball Princess
Fireball Bomber Bats
Bats Fireball Witch Princess
Barbarians Fireball
Barbarians Witch Princess
Bomber Barbarians Miner
Bats Barbarians Witch Bomber Fireball Princess
Bats Fireball Witch Princess
Barbarians Bomber Bats Fireball Witch
Bomber Fireball Bats Barbarians Witch Princess
Barbarians
Barbarians Fireball
Barbarians Bomber Bats Fireball Witch
Fireball Bomber Bats Barbarians Witch
Witch Bomber Bats Barbarians Fireball Princess
Barbarians
Bomber Bats Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch
Fireball Bomber Miner
Barbarians Bats Witch
Bats Barbarians Fireball
Barbarians Witch
Fireball Bats Witch Princess
Bats Barbarians Fireball Witch
Barbarians
Bats Barbarians Fireball Witch
Witch Barbarians
Bats Barbarians Witch
Barbarians Fireball
Barbarians Fireball Witch
Bomber Barbarians Fireball Witch Princess
Barbarians Witch Bomber Bats Fireball
Bats Bomber Barbarians Fireball Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Miner Princess
Fireball Miner
Barbarians Fireball
Bomber Fireball
Fireball Bats Witch Princess
Bomber Witch Princess
Fireball Princess
Fireball Miner
Bats Fireball
Miner Fireball Princess
Fireball Princess
Fireball Miner Princess
Fireball Princess
Princess Fireball
Bomber Fireball Witch Princess
Fireball Princess
Fireball
Bomber Bats
Bomber Fireball Princess
Bomber Fireball Witch Miner Princess
Fireball
Fireball Princess
Barbarians Fireball
Bomber Fireball Witch Princess
Witch
Fireball Miner Witch Princess
Fireball Witch Miner Princess
Fireball Miner
Bats Fireball Witch Princess
Bats Fireball Witch
Fireball
Bomber Fireball Miner
Fireball Princess
Fireball Princess
Bats Barbarians Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Miner Princess
Bomber Fireball Princess
Fireball
Bats Fireball Witch Princess
Bats Fireball Witch Princess
Fireball Witch Miner Princess

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