My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Clone Inferno Dragon
Giant Snowball
Fire Spirit Skeleton Barrel Guards Clone Princess Inferno Dragon
Zap
Fire Spirit Skeleton Barrel Guards Clone Princess Inferno Dragon
Barbarian Barrel
Fire Spirit Skeleton Barrel Guards Clone Princess
The Log
Fire Spirit Skeleton Barrel Guards Clone Princess
Earthquake
Guards Clone
Arrows
Fire Spirit Skeleton Barrel Guards Clone Princess
Royal Delivery
Fire Spirit Skeleton Barrel Guards Clone Princess Inferno Dragon
Fireball
Skeleton Barrel Clone Princess Inferno Dragon
Poison
Skeleton Barrel Guards Clone Princess
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Guards Clone Freeze Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Skeleton Barrel Guards Clone Princess Freeze Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Skeleton Barrel Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Inferno Dragon
Skeleton Barrel
Clone Fire Spirit Guards Freeze Princess Inferno Dragon
Guards
Skeleton Barrel Clone The Log
Clone
Skeleton Barrel Guards Inferno Dragon
Freeze
Skeleton Barrel
The Log
Guards Princess
Princess
Skeleton Barrel The Log
Inferno Dragon
Fire Spirit Skeleton Barrel Clone

Defense Synergies 0 5

Fire Spirit
The Log
Skeleton Barrel
Guards
The Log Princess
Clone
Freeze
The Log
Fire Spirit Guards Princess Inferno Dragon
Princess
Guards The Log
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel The Log
Inferno Dragon The Log
Fire Spirit Freeze Inferno Dragon
Inferno Dragon Guards
The Log Princess
Freeze The Log Fire Spirit Guards
Inferno Dragon Fire Spirit Freeze Princess
Skeleton Barrel The Log
Inferno Dragon Princess
Guards Fire Spirit
Guards Freeze The Log Princess
Inferno Dragon Princess
Fire Spirit Guards Freeze The Log
Fire Spirit Guards Freeze The Log Princess
Inferno Dragon
Freeze The Log Inferno Dragon
Fire Spirit Guards The Log
Freeze The Log Fire Spirit Guards Princess Inferno Dragon
Inferno Dragon
Fire Spirit Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Skeleton Barrel The Log Inferno Dragon
Guards The Log
Guards The Log
Guards Inferno Dragon
Fire Spirit Skeleton Barrel Freeze Princess
Guards
Inferno Dragon
Freeze The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards
Guards The Log
Guards
Princess
Guards Freeze The Log Inferno Dragon
Freeze The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess Guards Freeze The Log
Skeleton Barrel The Log Princess
Skeleton Barrel The Log
Skeleton Barrel Guards Freeze The Log
Fire Spirit The Log
Fire Spirit Skeleton Barrel Freeze Princess
Fire Spirit The Log Princess
The Log Fire Spirit Skeleton Barrel Freeze Princess
The Log Skeleton Barrel
Fire Spirit Guards
Skeleton Barrel The Log Princess
Fire Spirit Princess
Fire Spirit Skeleton Barrel The Log Princess
Skeleton Barrel Freeze Princess
Princess Skeleton Barrel The Log
Skeleton Barrel The Log Princess
Skeleton Barrel The Log Princess
Freeze
Fire Spirit Skeleton Barrel The Log Princess
Fire Spirit Skeleton Barrel The Log Princess
The Log
Princess
The Log
Skeleton Barrel The Log
Freeze The Log Fire Spirit Princess
Inferno Dragon
The Log Skeleton Barrel Princess
Skeleton Barrel The Log Princess
Skeleton Barrel The Log
Fire Spirit Princess
Skeleton Barrel Guards Freeze
The Log
Freeze Princess
The Log Princess
Skeleton Barrel Fire Spirit Guards Freeze Princess
Fire Spirit Princess
Freeze
The Log
Princess
The Log Skeleton Barrel Princess
Guards Freeze The Log Princess
Princess
Skeleton Barrel Freeze The Log Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: