My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Prince Bandit Inferno Dragon
Barbarian Barrel
Wizard Bandit Electro Wizard
The Log
Prince Bandit
Earthquake
Arrows
Royal Delivery
Wizard Prince P.E.K.K.A Bandit Electro Wizard Inferno Dragon
Fireball
Wizard Bandit Electro Wizard Inferno Dragon
Poison
Wizard Electro Wizard
Lightning
Wizard Prince Bandit Electro Wizard Inferno Dragon
Rocket
Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Freeze Electro Wizard Inferno Dragon Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Freeze Electro Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Electro Wizard Freeze Bandit
Wizard
Prince P.E.K.K.A Bandit
Freeze
Zap
Prince
Zap Wizard Electro Wizard
P.E.K.K.A
Zap Electro Wizard Wizard
Bandit
Zap Wizard Electro Wizard
Electro Wizard
Zap P.E.K.K.A Prince Bandit
Inferno Dragon

Defense Synergies 1 14

Zap
Electro Wizard Prince P.E.K.K.A Bandit Inferno Dragon
Wizard
Freeze Prince P.E.K.K.A Bandit Electro Wizard
Freeze
Wizard Electro Wizard
Prince
Zap Wizard Electro Wizard
P.E.K.K.A
Zap Wizard Electro Wizard
Bandit
Zap Wizard Electro Wizard
Electro Wizard
Zap Wizard Freeze Prince P.E.K.K.A Bandit Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
P.E.K.K.A Inferno Dragon Zap Prince Bandit Electro Wizard
Prince P.E.K.K.A Freeze Bandit Electro Wizard Inferno Dragon
Prince P.E.K.K.A Inferno Dragon Bandit Electro Wizard
Prince P.E.K.K.A
Freeze Zap Bandit Electro Wizard
Electro Wizard Inferno Dragon Zap Wizard Freeze
Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Inferno Dragon Prince
Prince Bandit Electro Wizard
Electro Wizard Zap Wizard Freeze Bandit
Inferno Dragon Zap Wizard Electro Wizard
Prince P.E.K.K.A Zap Wizard Freeze Bandit Electro Wizard
Wizard Zap Freeze Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Prince Bandit Electro Wizard
Zap Freeze Prince P.E.K.K.A Bandit Electro Wizard Inferno Dragon
Wizard Prince P.E.K.K.A Electro Wizard
Zap Wizard Prince Bandit Electro Wizard
Zap Wizard Freeze Bandit Electro Wizard Inferno Dragon
P.E.K.K.A Prince Electro Wizard Inferno Dragon
Wizard Prince P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Wizard Prince Inferno Dragon
P.E.K.K.A Bandit Zap Prince Electro Wizard
Prince P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Prince Bandit Inferno Dragon
Wizard Zap Freeze Electro Wizard
Prince P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Prince Inferno Dragon
Zap Freeze P.E.K.K.A Electro Wizard Prince Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Prince
P.E.K.K.A Zap Prince Electro Wizard
Prince P.E.K.K.A Wizard Bandit
Wizard
Electro Wizard Zap Freeze Prince P.E.K.K.A Inferno Dragon
Zap Wizard Freeze P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit
Zap Bandit Electro Wizard
Bandit
Freeze Prince
Wizard Zap
Wizard Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard Bandit
Prince Electro Wizard
Zap Wizard Prince Bandit Electro Wizard
Zap Wizard
Bandit
Freeze Bandit
Zap Prince
Zap Wizard Bandit
Wizard Bandit
Freeze
Zap Wizard Prince Bandit Electro Wizard
Zap Wizard
Prince
Wizard
Prince
Zap
Zap Freeze Wizard
Inferno Dragon
Zap Wizard Bandit Electro Wizard
Zap Wizard Prince Bandit
Zap Bandit
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Freeze
Zap Wizard Bandit
Zap Freeze Electro Wizard
P.E.K.K.A Prince
Wizard
Zap Electro Wizard Freeze Prince Bandit
Zap Wizard Electro Wizard
Freeze
Wizard Prince Electro Wizard
Zap Wizard
Zap
Prince P.E.K.K.A
Zap Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Prince Bandit Electro Wizard

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