My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Prince Goblin Giant Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Mega Minion Lumberjack
Zap
Goblin Gang Prince Goblin Giant
Barbarian Barrel
Goblin Gang Electro Wizard Lumberjack
The Log
Goblin Gang Prince Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Prince Electro Wizard Lumberjack
Fireball
Goblin Gang Mega Minion Electro Wizard Lumberjack
Poison
Goblin Gang Mega Minion Electro Wizard
Lightning
Mega Minion Prince Electro Wizard Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Tornado Electro Wizard Lumberjack Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Tornado

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado Prince Goblin Giant Electro Wizard Lumberjack
Goblin Gang
Prince Goblin Giant
Mega Minion
Zap Goblin Giant
Tornado
Zap Goblin Giant
Prince
Zap Goblin Gang Electro Wizard Lumberjack
Goblin Giant
Zap Mega Minion Goblin Gang Tornado Electro Wizard Lumberjack
Electro Wizard
Zap Prince Goblin Giant Lumberjack
Lumberjack
Zap Prince Goblin Giant Electro Wizard

Defense Synergies 3 16

Zap
Mega Minion Goblin Giant Electro Wizard Goblin Gang Tornado Prince Lumberjack
Goblin Gang
Zap Prince Electro Wizard Lumberjack
Mega Minion
Zap Tornado Electro Wizard Lumberjack
Tornado
Zap Mega Minion Prince Goblin Giant Electro Wizard
Prince
Zap Goblin Gang Tornado Electro Wizard
Goblin Giant
Zap Tornado Electro Wizard
Electro Wizard
Zap Goblin Gang Mega Minion Tornado Prince Goblin Giant Lumberjack
Lumberjack
Zap Goblin Gang Mega Minion Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Goblin Giant Electro Wizard
Lumberjack Zap Goblin Gang Mega Minion Prince Electro Wizard
Goblin Gang Tornado Prince Lumberjack Mega Minion Electro Wizard
Prince Lumberjack Goblin Gang Mega Minion Electro Wizard
Tornado Prince Lumberjack
Goblin Gang Tornado Zap Mega Minion Electro Wizard Lumberjack
Mega Minion Tornado Electro Wizard Zap Goblin Gang
Zap Goblin Giant Electro Wizard
Goblin Gang Tornado Prince Lumberjack
Goblin Gang Tornado Prince Electro Wizard Lumberjack
Goblin Gang Electro Wizard Zap Mega Minion Tornado Goblin Giant Lumberjack
Mega Minion Zap Goblin Gang Tornado Electro Wizard
Prince Lumberjack Zap Goblin Gang Electro Wizard
Zap Goblin Gang Mega Minion Tornado Prince Electro Wizard Lumberjack
Goblin Gang Prince Electro Wizard Lumberjack
Tornado Zap Goblin Gang Prince Electro Wizard Lumberjack
Goblin Gang Tornado Prince Electro Wizard Lumberjack
Zap Goblin Gang Mega Minion Tornado Prince Electro Wizard Lumberjack
Zap Tornado Mega Minion Electro Wizard Lumberjack
Tornado Prince Electro Wizard Lumberjack
Goblin Gang Prince Goblin Giant Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Prince Electro Wizard
Electro Wizard Zap Goblin Gang Mega Minion Prince Lumberjack
Goblin Gang Lumberjack Zap Prince Goblin Giant Electro Wizard
Goblin Gang Prince Lumberjack Zap Tornado Goblin Giant Electro Wizard
Goblin Gang Prince Goblin Giant Lumberjack
Zap Goblin Gang Tornado Goblin Giant Electro Wizard
Goblin Gang Prince Mega Minion Goblin Giant Electro Wizard Lumberjack
Prince Goblin Giant Lumberjack
Zap Electro Wizard Mega Minion Tornado Prince
Goblin Gang Mega Minion Goblin Giant
Mega Minion Prince Lumberjack
Zap Tornado Prince Goblin Giant Electro Wizard
Prince Goblin Gang Goblin Giant Lumberjack
Goblin Gang Electro Wizard Zap Mega Minion Tornado Prince Goblin Giant Lumberjack
Zap Mega Minion Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Electro Wizard
Goblin Giant
Prince
Zap
Zap Mega Minion Tornado Goblin Giant
Tornado
Zap Tornado
Zap Tornado
Goblin Gang Tornado Prince Electro Wizard Lumberjack
Zap Tornado Prince Electro Wizard
Zap Tornado
Zap Prince
Zap
Tornado
Zap Mega Minion Prince Electro Wizard
Zap Tornado
Prince
Tornado
Tornado Prince
Zap
Zap Tornado
Mega Minion
Zap Tornado Electro Wizard
Zap Tornado Prince
Zap Tornado
Zap Tornado Electro Wizard
Zap Electro Wizard Mega Minion
Mega Minion
Zap
Zap Electro Wizard
Prince
Zap Electro Wizard Goblin Gang Prince
Zap Mega Minion Tornado Electro Wizard
Goblin Gang Mega Minion Prince Electro Wizard Lumberjack
Zap
Zap Tornado
Mega Minion Prince
Zap Goblin Gang Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Prince Goblin Giant Electro Wizard

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