My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Recruits Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Royal Recruits Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians Royal Recruits Wall Breakers Prince
Giant Snowball
Skeletons Bats Barbarians Royal Recruits Wall Breakers
Zap
Skeletons Bats Wall Breakers Prince
Barbarian Barrel
Skeletons Barbarians Elite Barbarians Royal Recruits Wall Breakers
The Log
Skeletons Barbarians Elite Barbarians Royal Recruits Wall Breakers Prince
Earthquake
Skeletons Barbarians
Arrows
Skeletons Bats Royal Recruits Wall Breakers
Royal Delivery
Skeletons Bats Barbarians Elite Barbarians Royal Recruits Wall Breakers Prince
Fireball
Barbarians Elite Barbarians Wall Breakers
Poison
Bats Barbarians Royal Recruits
Lightning
Elite Barbarians Prince
Rocket
Barbarians Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers Poison Barbarians Prince Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Wall Breakers Poison

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Elite Barbarians Royal Recruits Wall Breakers Prince
Barbarians
Elite Barbarians
Bats
Royal Recruits
Bats Wall Breakers
Wall Breakers
Bats Royal Recruits
Poison
Prince
Prince
Bats Poison

Defense Synergies 0 6

Skeletons
Bats Elite Barbarians Poison Prince
Bats
Skeletons Royal Recruits Prince
Barbarians
Elite Barbarians
Skeletons
Royal Recruits
Bats
Wall Breakers
Poison
Skeletons
Prince
Skeletons Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Barbarians Elite Barbarians Skeletons Bats Royal Recruits Prince
Barbarians Prince Skeletons Bats Elite Barbarians Royal Recruits
Barbarians Elite Barbarians Royal Recruits Prince Skeletons Bats
Barbarians Elite Barbarians Royal Recruits Poison Prince
Skeletons Bats
Bats Poison
Barbarians Royal Recruits Poison
Barbarians Skeletons Elite Barbarians Royal Recruits Prince
Elite Barbarians Skeletons Barbarians Royal Recruits Prince
Bats Barbarians Poison Skeletons Royal Recruits
Bats Poison
Barbarians Royal Recruits Prince Skeletons Bats Elite Barbarians
Bats Barbarians Royal Recruits Poison Prince
Barbarians Elite Barbarians Royal Recruits Prince
Barbarians Elite Barbarians Royal Recruits Prince
Barbarians Skeletons Bats Elite Barbarians Royal Recruits Poison Prince
Bats Barbarians Elite Barbarians Royal Recruits Prince
Poison Bats Barbarians Royal Recruits
Barbarians Elite Barbarians Royal Recruits Prince
Royal Recruits Bats Barbarians Elite Barbarians Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Skeletons Elite Barbarians Prince
Poison Elite Barbarians Prince
Barbarians Royal Recruits Skeletons Bats Elite Barbarians Prince
Royal Recruits Prince Bats Barbarians Elite Barbarians
Barbarians Royal Recruits Skeletons Elite Barbarians Prince
Poison Skeletons Bats
Royal Recruits Prince Skeletons Bats Barbarians Elite Barbarians
Barbarians Elite Barbarians Royal Recruits Prince
Royal Recruits Skeletons Bats Barbarians Elite Barbarians Poison Prince
Royal Recruits Skeletons Barbarians
Bats Barbarians Elite Barbarians Royal Recruits Prince
Royal Recruits Barbarians Elite Barbarians Poison Prince
Barbarians Elite Barbarians Royal Recruits Prince Skeletons
Royal Recruits Barbarians
Barbarians Elite Barbarians Royal Recruits Skeletons Bats Poison Prince
Bats Poison Barbarians Elite Barbarians Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits
Poison
Poison
Barbarians Royal Recruits Poison Prince
Poison
Poison Bats
Poison
Poison
Poison
Bats Elite Barbarians Poison Prince
Poison Royal Recruits Prince
Poison
Poison Elite Barbarians
Poison
Elite Barbarians Poison Prince
Poison
Royal Recruits Poison
Poison
Bats
Poison Prince
Poison
Poison Prince
Poison
Prince
Barbarians Royal Recruits Poison
Poison
Poison
Poison Prince
Poison
Elite Barbarians Poison Bats
Bats Poison
Elite Barbarians
Poison
Poison
Prince
Poison
Bats Barbarians Royal Recruits Prince
Poison
Poison Prince
Poison
Poison
Elite Barbarians Royal Recruits Prince
Bats Elite Barbarians Royal Recruits Poison
Bats Poison
Poison Royal Recruits Prince

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