My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince X-Bow Golem Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince X-Bow Golem Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Ram Rider
Giant Snowball
Guards Baby Dragon Ram Rider
Zap
Guards Prince X-Bow Ram Rider
Barbarian Barrel
Guards X-Bow Magic Archer
The Log
Guards Prince X-Bow Ram Rider
Earthquake
Guards X-Bow
Arrows
Guards
Royal Delivery
Guards Baby Dragon Prince Magic Archer Ram Rider
Fireball
Baby Dragon X-Bow Magic Archer Ram Rider
Poison
Guards X-Bow Magic Archer
Lightning
Baby Dragon Prince X-Bow Magic Archer Ram Rider
Rocket
Prince X-Bow Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon Prince Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Baby Dragon Magic Archer Prince Ram Rider X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Baby Dragon Magic Archer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Prince X-Bow Ram Rider
Guards
X-Bow Ram Rider
Baby Dragon
Golem Prince Ram Rider
Prince
Arrows Baby Dragon Golem Magic Archer Ram Rider
X-Bow
Arrows Guards
Golem
Arrows Baby Dragon Prince Magic Archer
Magic Archer
Ram Rider Prince Golem
Ram Rider
Magic Archer Arrows Guards Baby Dragon Prince

Defense Synergies 0 8

Arrows
Prince
Guards
Baby Dragon Prince X-Bow Magic Archer
Baby Dragon
Guards Prince
Prince
Arrows Guards Baby Dragon Magic Archer
X-Bow
Guards
Golem
Magic Archer
Guards Prince Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon X-Bow Magic Archer Ram Rider
Prince X-Bow Ram Rider
Prince Ram Rider
Prince Guards Ram Rider
Arrows Prince X-Bow
Arrows Guards Baby Dragon X-Bow Magic Archer
Ram Rider Arrows Baby Dragon X-Bow Magic Archer
Arrows Baby Dragon X-Bow Magic Archer Ram Rider
Prince X-Bow
Guards Prince
Guards Arrows Baby Dragon X-Bow Magic Archer Ram Rider
Arrows Baby Dragon Magic Archer Ram Rider
Prince Guards X-Bow Ram Rider
Arrows Guards Baby Dragon Prince X-Bow Magic Archer
Prince X-Bow Ram Rider
Prince X-Bow Ram Rider
Arrows Prince X-Bow
Arrows Guards Baby Dragon Prince X-Bow Magic Archer Ram Rider
Arrows Baby Dragon Guards Magic Archer Ram Rider
Prince Ram Rider
Arrows Guards Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince X-Bow
Arrows Baby Dragon Prince X-Bow Magic Archer
Guards Prince Ram Rider
Guards Prince X-Bow Ram Rider
Guards Prince Ram Rider
Arrows Baby Dragon Magic Archer Ram Rider
Guards Prince Ram Rider
Prince
Baby Dragon Prince X-Bow Magic Archer
Guards
Guards Prince
Arrows Guards Prince
Prince Guards Ram Rider
Baby Dragon Magic Archer
Guards Baby Dragon Prince X-Bow Magic Archer
Arrows Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Guards Baby Dragon X-Bow
Arrows Baby Dragon X-Bow Magic Archer Ram Rider
Arrows Baby Dragon X-Bow Magic Archer
Arrows Guards Prince
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer Ram Rider
Arrows Baby Dragon Magic Archer
Arrows X-Bow Baby Dragon Magic Archer Ram Rider
Arrows X-Bow Ram Rider
Guards Prince X-Bow
Arrows Prince X-Bow Magic Archer Ram Rider
Arrows Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows Baby Dragon X-Bow Magic Archer
Arrows Baby Dragon Prince X-Bow Magic Archer
X-Bow Arrows Baby Dragon Magic Archer
Magic Archer Arrows Baby Dragon X-Bow
Arrows
Arrows Baby Dragon Prince X-Bow Magic Archer
Arrows Baby Dragon X-Bow Magic Archer
Baby Dragon Prince X-Bow Magic Archer
Arrows
Prince X-Bow
Arrows Baby Dragon X-Bow
Arrows Baby Dragon Magic Archer
Arrows X-Bow Baby Dragon Magic Archer Ram Rider
Arrows Baby Dragon Prince X-Bow Magic Archer Ram Rider
Arrows Baby Dragon X-Bow Magic Archer
Arrows Baby Dragon X-Bow Magic Archer
Guards
Arrows X-Bow Magic Archer
Arrows Magic Archer
Prince
Arrows Magic Archer
Guards Prince X-Bow Magic Archer
Arrows Baby Dragon Magic Archer Ram Rider
Arrows
Baby Dragon Prince Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Prince
Guards Baby Dragon Magic Archer
Magic Archer
Baby Dragon Prince X-Bow Magic Archer

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