My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Furnace Baby Dragon Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Flying Machine Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince
Giant Snowball
Flying Machine Furnace Baby Dragon
Zap
Royal Giant Flying Machine Furnace Prince
Barbarian Barrel
Furnace Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Furnace Prince
Earthquake
Furnace
Arrows
Flying Machine Furnace
Royal Delivery
Mini P.E.K.K.A Flying Machine Baby Dragon Prince Electro Wizard
Fireball
Flying Machine Furnace Baby Dragon Electro Wizard
Poison
Flying Machine Furnace Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Baby Dragon Prince Electro Wizard
Rocket
Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Flying Machine Furnace Baby Dragon Electro Wizard Prince Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Flying Machine Furnace Baby Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Furnace Flying Machine Rocket Baby Dragon Electro Wizard
Mini P.E.K.K.A
Furnace Baby Dragon Electro Wizard
Flying Machine
Royal Giant Furnace Baby Dragon Prince
Furnace
Royal Giant Mini P.E.K.K.A Flying Machine Baby Dragon Prince
Rocket
Royal Giant
Baby Dragon
Royal Giant Mini P.E.K.K.A Flying Machine Furnace Prince Electro Wizard
Prince
Flying Machine Furnace Baby Dragon Electro Wizard
Electro Wizard
Royal Giant Mini P.E.K.K.A Baby Dragon Prince

Defense Synergies 1 11

Royal Giant
Mini P.E.K.K.A
Electro Wizard Furnace Baby Dragon
Flying Machine
Furnace Baby Dragon Prince Electro Wizard
Furnace
Mini P.E.K.K.A Flying Machine Baby Dragon Prince Electro Wizard
Rocket
Baby Dragon
Mini P.E.K.K.A Flying Machine Furnace Prince
Prince
Flying Machine Furnace Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Flying Machine Furnace Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine Baby Dragon Electro Wizard
Mini P.E.K.K.A Flying Machine Furnace Prince Electro Wizard
Mini P.E.K.K.A Furnace Rocket Prince Electro Wizard
Mini P.E.K.K.A Prince Furnace Electro Wizard
Mini P.E.K.K.A Rocket Prince
Flying Machine Furnace Baby Dragon Electro Wizard
Furnace Rocket Electro Wizard Flying Machine Baby Dragon
Rocket Flying Machine Baby Dragon Electro Wizard
Mini P.E.K.K.A Furnace Prince
Mini P.E.K.K.A Prince Electro Wizard
Electro Wizard Flying Machine Furnace Baby Dragon
Flying Machine Furnace Baby Dragon Electro Wizard
Mini P.E.K.K.A Furnace Prince Flying Machine Rocket Electro Wizard
Rocket Mini P.E.K.K.A Furnace Baby Dragon Prince Electro Wizard
Mini P.E.K.K.A Furnace Prince Electro Wizard
Rocket Mini P.E.K.K.A Furnace Prince Electro Wizard
Mini P.E.K.K.A Furnace Prince Electro Wizard
Flying Machine Furnace Baby Dragon Prince Electro Wizard
Furnace Baby Dragon Flying Machine Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Flying Machine Furnace Baby Dragon Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace Prince Electro Wizard
Electro Wizard Mini P.E.K.K.A Flying Machine Rocket Baby Dragon Prince
Mini P.E.K.K.A Furnace Rocket Prince Electro Wizard
Mini P.E.K.K.A Rocket Prince Electro Wizard
Mini P.E.K.K.A Prince
Furnace Rocket Flying Machine Baby Dragon Electro Wizard
Mini P.E.K.K.A Rocket Prince Flying Machine Furnace Electro Wizard
Mini P.E.K.K.A Prince
Rocket Electro Wizard Mini P.E.K.K.A Flying Machine Baby Dragon Prince
Mini P.E.K.K.A Flying Machine Prince
Rocket Prince Electro Wizard
Mini P.E.K.K.A Rocket Prince
Flying Machine Furnace Baby Dragon
Electro Wizard Mini P.E.K.K.A Flying Machine Furnace Rocket Baby Dragon Prince
Mini P.E.K.K.A Flying Machine Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket Baby Dragon
Flying Machine Baby Dragon Electro Wizard
Rocket Flying Machine Baby Dragon
Flying Machine Rocket Prince
Rocket Furnace Baby Dragon
Flying Machine Furnace Rocket Baby Dragon
Flying Machine Furnace Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Rocket Mini P.E.K.K.A Prince Electro Wizard
Rocket Flying Machine Prince Electro Wizard
Flying Machine Rocket Baby Dragon
Flying Machine Rocket Baby Dragon
Flying Machine Rocket Baby Dragon
Flying Machine Furnace Baby Dragon Prince
Rocket Flying Machine Furnace Baby Dragon
Flying Machine Furnace Rocket Baby Dragon
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Flying Machine Baby Dragon Prince Electro Wizard
Rocket Flying Machine Baby Dragon
Rocket Baby Dragon Prince
Rocket
Rocket Prince
Rocket Flying Machine Baby Dragon
Furnace Baby Dragon
Flying Machine Baby Dragon Electro Wizard
Flying Machine Baby Dragon Prince
Rocket Baby Dragon
Flying Machine Furnace Baby Dragon Electro Wizard
Rocket Electro Wizard Flying Machine
Mini P.E.K.K.A
Rocket
Rocket Electro Wizard
Prince
Rocket
Electro Wizard Flying Machine Rocket Prince
Rocket Flying Machine Baby Dragon Electro Wizard
Mini P.E.K.K.A Flying Machine Rocket Baby Dragon Prince Electro Wizard
Flying Machine Baby Dragon
Rocket
Flying Machine Prince
Flying Machine Rocket Baby Dragon Electro Wizard
Flying Machine Rocket Electro Wizard
Flying Machine Rocket Baby Dragon Prince Electro Wizard

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