My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Zappies Prince Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Prince Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Goblins Mega Minion Zappies Lumberjack
Zap
Goblins Zappies Prince Bandit
Barbarian Barrel
Goblins Zappies Bandit Lumberjack
The Log
Goblins Zappies Prince Bandit Lumberjack
Earthquake
Zappies
Arrows
Goblins Zappies
Royal Delivery
Goblins Mega Minion Zappies Prince Bandit Lumberjack
Fireball
Mega Minion Zappies Bandit Lumberjack
Poison
Mega Minion Zappies
Lightning
Mega Minion Prince Bandit Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Mega Minion Bandit Zappies Lumberjack Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Mega Minion Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Mega Minion Prince Goblins Zappies Bandit Lumberjack Mega Knight
Mega Minion
Zap Mega Knight
Zappies
Zap Prince Bandit Lumberjack Mega Knight
Prince
Zap Mega Knight Zappies Lumberjack
Bandit
Zap Zappies Lumberjack Mega Knight
Lumberjack
Zap Zappies Prince Bandit Mega Knight
Mega Knight
Prince Zap Mega Minion Zappies Bandit Lumberjack

Defense Synergies 2 18

Goblins
Zap Mega Minion Zappies Bandit
Zap
Mega Minion Mega Knight Goblins Zappies Prince Bandit Lumberjack
Mega Minion
Zap Goblins Zappies Bandit Lumberjack Mega Knight
Zappies
Goblins Zap Mega Minion Prince Bandit Lumberjack Mega Knight
Prince
Zap Zappies
Bandit
Goblins Zap Mega Minion Zappies Lumberjack Mega Knight
Lumberjack
Zap Mega Minion Zappies Bandit
Mega Knight
Zap Mega Minion Zappies Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Zappies
Lumberjack Goblins Zap Mega Minion Zappies Prince Bandit Mega Knight
Prince Lumberjack Mega Knight Goblins Mega Minion Zappies Bandit
Prince Lumberjack Goblins Mega Minion Zappies Bandit Mega Knight
Prince Lumberjack Mega Knight
Goblins Zap Mega Minion Zappies Bandit Lumberjack Mega Knight
Mega Minion Zap Zappies
Zap Bandit Mega Knight
Zappies Goblins Prince Lumberjack
Goblins Zappies Prince Bandit Lumberjack Mega Knight
Goblins Zap Mega Minion Zappies Bandit Lumberjack Mega Knight
Mega Minion Zap Zappies
Prince Lumberjack Mega Knight Zap Zappies Bandit
Mega Knight Goblins Zap Mega Minion Zappies Prince Lumberjack
Zappies Prince Bandit Lumberjack Mega Knight
Zap Zappies Prince Bandit Lumberjack Mega Knight
Mega Knight Goblins Zappies Prince Lumberjack
Mega Knight Goblins Zap Mega Minion Zappies Prince Bandit Lumberjack
Zap Mega Minion Zappies Bandit Lumberjack Mega Knight
Zappies Prince Lumberjack
Mega Knight Goblins Zappies Prince Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Goblins Zap Zappies Prince Bandit
Bandit Zap Mega Minion Prince Lumberjack Mega Knight
Zappies Bandit Lumberjack Mega Knight Goblins Zap Prince
Prince Lumberjack Mega Knight Zap Zappies Bandit
Zappies Prince Bandit Lumberjack Mega Knight
Zap Zappies
Prince Goblins Mega Minion Zappies Bandit Lumberjack
Mega Knight Zappies Prince Lumberjack
Zap Mega Knight Goblins Mega Minion Zappies Prince Bandit
Mega Minion Zappies
Mega Knight Mega Minion Zappies Prince Lumberjack
Mega Knight Zap Prince
Prince Mega Knight Zappies Bandit Lumberjack
Zappies Mega Knight
Zappies Goblins Zap Mega Minion Prince Lumberjack
Mega Knight Zap Mega Minion Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Prince
Zap Mega Knight
Zap Mega Minion
Zap
Zap Bandit
Goblins Prince Lumberjack
Zap Prince Bandit
Zap
Bandit
Bandit
Zap Prince
Zap Bandit
Bandit Mega Knight
Zap Mega Minion Prince Bandit Mega Knight
Zap Mega Knight
Prince Mega Knight
Prince
Zap
Zap Mega Knight
Mega Minion
Zap Bandit
Zap Prince Bandit Mega Knight
Zap Bandit
Zap
Zap Mega Minion Zappies
Mega Minion
Zap Bandit Mega Knight
Zap Zappies
Prince Mega Knight
Zap Zappies Prince Bandit
Zap Mega Minion Zappies
Mega Minion Prince Lumberjack Mega Knight
Zap
Zap
Mega Minion Prince Mega Knight
Zap Zappies
Zap Zappies
Zap Prince Bandit Mega Knight

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