My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Prince P.E.K.K.A Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon Ram Rider
Giant Snowball
Goblins Barbarians Mega Minion Inferno Dragon Ram Rider
Zap
Goblins Prince Inferno Dragon Ram Rider
Barbarian Barrel
Goblins Barbarians
The Log
Goblins Barbarians Prince Ram Rider
Earthquake
Barbarians
Arrows
Goblins
Royal Delivery
Goblins Barbarians Mega Minion Prince P.E.K.K.A Inferno Dragon Ram Rider
Fireball
Barbarians Mega Minion Inferno Dragon Ram Rider
Poison
Barbarians Mega Minion
Lightning
Mega Minion Prince Inferno Dragon Ram Rider
Rocket
Barbarians Prince Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Prince P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Mega Minion Inferno Dragon Barbarians Prince Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Mega Minion Inferno Dragon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Barbarians
Mega Minion
Prince
The Log Ram Rider
P.E.K.K.A
The Log Ram Rider
The Log
Prince P.E.K.K.A Ram Rider
Inferno Dragon
Ram Rider
Prince P.E.K.K.A The Log

Defense Synergies 2 5

Goblins
Mega Minion The Log
Barbarians
Mega Minion
Goblins The Log
Prince
The Log
P.E.K.K.A
The Log
The Log
Prince P.E.K.K.A Goblins Mega Minion Inferno Dragon Ram Rider
Inferno Dragon
The Log
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log Ram Rider
Barbarians P.E.K.K.A Inferno Dragon Goblins Mega Minion Prince The Log Ram Rider
Barbarians Prince P.E.K.K.A Ram Rider Goblins Mega Minion Inferno Dragon
Barbarians Prince P.E.K.K.A Inferno Dragon Goblins Mega Minion Ram Rider
Barbarians Prince P.E.K.K.A The Log
The Log Goblins Mega Minion
Mega Minion Inferno Dragon Ram Rider
Barbarians P.E.K.K.A The Log Ram Rider
Barbarians P.E.K.K.A Inferno Dragon Goblins Prince
Goblins Barbarians Prince
Goblins Barbarians Mega Minion The Log Ram Rider
Mega Minion Inferno Dragon Ram Rider
Barbarians Prince P.E.K.K.A The Log Ram Rider
Goblins Barbarians Mega Minion Prince P.E.K.K.A The Log
Barbarians P.E.K.K.A Inferno Dragon Prince Ram Rider
Barbarians Prince P.E.K.K.A The Log Inferno Dragon Ram Rider
Barbarians Goblins Prince P.E.K.K.A
Goblins Barbarians Mega Minion Prince The Log Ram Rider
The Log Barbarians Mega Minion Inferno Dragon Ram Rider
Barbarians P.E.K.K.A Prince Inferno Dragon Ram Rider
Goblins Barbarians Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Prince P.E.K.K.A
Mega Minion Prince The Log Inferno Dragon
Barbarians P.E.K.K.A Goblins Prince The Log Ram Rider
Prince P.E.K.K.A Barbarians The Log Ram Rider
Barbarians P.E.K.K.A Prince Inferno Dragon Ram Rider
Ram Rider
Prince P.E.K.K.A Goblins Barbarians Mega Minion Ram Rider
P.E.K.K.A Barbarians Prince Inferno Dragon
P.E.K.K.A Goblins Barbarians Mega Minion Prince The Log Inferno Dragon
P.E.K.K.A Barbarians Mega Minion Inferno Dragon
P.E.K.K.A Inferno Dragon Barbarians Mega Minion Prince
P.E.K.K.A Barbarians Prince The Log
Barbarians Prince P.E.K.K.A Ram Rider
Barbarians
Barbarians Goblins Mega Minion Prince P.E.K.K.A The Log Inferno Dragon
Barbarians Mega Minion P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ram Rider
The Log
Barbarians Prince The Log
The Log
Mega Minion Ram Rider
The Log
The Log Ram Rider
The Log Ram Rider
Goblins Prince
Prince The Log Ram Rider
The Log
Prince The Log
The Log
The Log
Mega Minion Prince The Log
The Log
Prince The Log
Prince The Log
Barbarians The Log
The Log
Mega Minion Inferno Dragon
The Log Ram Rider
Prince The Log Ram Rider
The Log
Mega Minion
Mega Minion
The Log
P.E.K.K.A Prince
The Log
Barbarians Prince
Mega Minion Ram Rider
The Log
Mega Minion Prince
The Log
Mega Minion Prince P.E.K.K.A
The Log
Prince The Log

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