My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Golem Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Three Musketeers Baby Dragon Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Ice Golem Baby Dragon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Three Musketeers Prince Giant Skeleton
Giant Snowball
Minion Horde Three Musketeers Baby Dragon
Zap
Minion Horde Three Musketeers Prince
Barbarian Barrel
Elite Barbarians Three Musketeers Giant Skeleton
The Log
Elite Barbarians Three Musketeers Prince Giant Skeleton
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Three Musketeers Baby Dragon Prince Giant Skeleton
Fireball
Minion Horde Elite Barbarians Three Musketeers Baby Dragon
Poison
Minion Horde Three Musketeers
Lightning
Elite Barbarians Ice Golem Three Musketeers Baby Dragon Prince
Rocket
Minion Horde Elite Barbarians Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Baby Dragon Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Baby Dragon Minion Horde Prince Elite Barbarians Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem The Log Baby Dragon Minion Horde

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Ice Golem Prince Giant Skeleton
Elite Barbarians
Ice Golem Three Musketeers The Log
Ice Golem
Three Musketeers Prince Minion Horde Elite Barbarians Baby Dragon
Three Musketeers
Ice Golem Elite Barbarians The Log
Baby Dragon
Ice Golem Prince Giant Skeleton
Prince
Ice Golem Minion Horde Baby Dragon The Log
Giant Skeleton
Minion Horde Baby Dragon The Log
The Log
Elite Barbarians Three Musketeers Prince Giant Skeleton

Defense Synergies 1 13

Minion Horde
Ice Golem The Log
Elite Barbarians
Ice Golem The Log
Ice Golem
Minion Horde Elite Barbarians Three Musketeers Baby Dragon Giant Skeleton The Log
Three Musketeers
Ice Golem The Log
Baby Dragon
Ice Golem Prince Giant Skeleton The Log
Prince
The Log Baby Dragon
Giant Skeleton
Ice Golem Baby Dragon The Log
The Log
Prince Minion Horde Elite Barbarians Ice Golem Three Musketeers Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Ice Golem Baby Dragon The Log
Minion Horde Elite Barbarians Three Musketeers Prince The Log
Minion Horde Three Musketeers Prince Elite Barbarians Giant Skeleton
Minion Horde Elite Barbarians Three Musketeers Prince
Elite Barbarians Prince Giant Skeleton The Log
The Log Baby Dragon
Minion Horde Three Musketeers Baby Dragon
Ice Golem Baby Dragon Giant Skeleton The Log
Minion Horde Three Musketeers Elite Barbarians Prince
Elite Barbarians Minion Horde Ice Golem Prince Giant Skeleton
Minion Horde Ice Golem Baby Dragon Giant Skeleton The Log
Minion Horde Three Musketeers Baby Dragon
Minion Horde Prince Elite Barbarians Three Musketeers Giant Skeleton The Log
Three Musketeers Minion Horde Baby Dragon Prince The Log
Elite Barbarians Minion Horde Three Musketeers Prince
Minion Horde Elite Barbarians Three Musketeers Prince The Log
Minion Horde Three Musketeers Elite Barbarians Prince
Minion Horde Elite Barbarians Three Musketeers Baby Dragon Prince The Log
Baby Dragon The Log Ice Golem Giant Skeleton
Elite Barbarians Three Musketeers Prince
Minion Horde Elite Barbarians Baby Dragon Prince Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Ice Golem Prince Giant Skeleton
Elite Barbarians Ice Golem Baby Dragon Prince The Log
Giant Skeleton Minion Horde Elite Barbarians Ice Golem Prince The Log
Prince Giant Skeleton Minion Horde Elite Barbarians Ice Golem The Log
Giant Skeleton Minion Horde Elite Barbarians Three Musketeers Prince
Minion Horde Ice Golem Three Musketeers Baby Dragon
Prince Minion Horde Elite Barbarians Ice Golem Giant Skeleton
Giant Skeleton Minion Horde Elite Barbarians Prince
Minion Horde Giant Skeleton Elite Barbarians Ice Golem Baby Dragon Prince The Log
Minion Horde Three Musketeers
Minion Horde Elite Barbarians Prince Giant Skeleton
Elite Barbarians Prince Giant Skeleton The Log
Elite Barbarians Prince Giant Skeleton Minion Horde Ice Golem Three Musketeers
Minion Horde Three Musketeers Baby Dragon
Elite Barbarians Minion Horde Ice Golem Three Musketeers Baby Dragon Prince Giant Skeleton The Log
Minion Horde Elite Barbarians Ice Golem Baby Dragon Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem Baby Dragon Giant Skeleton The Log
Baby Dragon The Log
Minion Horde Baby Dragon Giant Skeleton The Log
Ice Golem Prince Giant Skeleton The Log
Minion Horde Baby Dragon The Log
Minion Horde Ice Golem Baby Dragon
Minion Horde Baby Dragon The Log
The Log Ice Golem Baby Dragon
The Log
Minion Horde Elite Barbarians Three Musketeers Prince
Minion Horde Prince The Log
Baby Dragon
Elite Barbarians Ice Golem Three Musketeers Baby Dragon The Log
Minion Horde Baby Dragon
Elite Barbarians Ice Golem Baby Dragon Prince The Log
Minion Horde Three Musketeers Baby Dragon The Log
Minion Horde Three Musketeers Baby Dragon The Log
Three Musketeers
Minion Horde
Three Musketeers Baby Dragon Prince The Log
Baby Dragon The Log
Minion Horde Baby Dragon Prince Giant Skeleton The Log
Prince The Log
Minion Horde Baby Dragon The Log
Ice Golem The Log Baby Dragon
Minion Horde
The Log Baby Dragon
Baby Dragon Prince The Log
Baby Dragon The Log
Elite Barbarians Minion Horde Ice Golem Baby Dragon
Minion Horde
Minion Horde Elite Barbarians
Minion Horde The Log
Minion Horde
Minion Horde Prince Giant Skeleton
The Log
Minion Horde Prince
Three Musketeers Baby Dragon
The Log
Minion Horde Three Musketeers Baby Dragon Prince
The Log Ice Golem Baby Dragon
Giant Skeleton
Minion Horde Elite Barbarians Three Musketeers Prince
Minion Horde Elite Barbarians Baby Dragon Giant Skeleton The Log
Baby Dragon Prince Giant Skeleton The Log

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