My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Royal Giant Prince
Giant Snowball
Bats Goblin Gang Minion Horde Witch
Zap
Bats Goblin Gang Minion Horde Royal Giant Witch Prince
Barbarian Barrel
Knight Goblin Gang Witch
The Log
Goblin Gang Royal Giant Witch Prince
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Minion Horde Witch
Royal Delivery
Bats Knight Goblin Gang Minion Horde Witch Prince
Fireball
Goblin Gang Minion Horde Witch
Poison
Bats Goblin Gang Minion Horde Witch
Lightning
Knight Witch Prince
Rocket
Minion Horde Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Goblin Gang Minion Horde Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Rage Prince
Knight
Bats Goblin Gang Minion Horde Witch Prince
Goblin Gang
Knight Royal Giant Prince
Minion Horde
Rage Knight Royal Giant Prince
Royal Giant
Bats Goblin Gang Minion Horde Witch
Rage
Minion Horde Witch Bats Prince
Witch
Rage Knight Royal Giant Prince
Prince
Bats Knight Goblin Gang Minion Horde Rage Witch

Defense Synergies 2 5

Bats
Knight Prince
Knight
Bats Goblin Gang Minion Horde Witch
Goblin Gang
Knight Prince
Minion Horde
Knight
Royal Giant
Rage
Witch
Knight Prince
Prince
Bats Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde
Minion Horde Bats Knight Goblin Gang Witch Prince
Goblin Gang Minion Horde Witch Prince Bats Knight
Minion Horde Witch Prince Bats Knight Goblin Gang
Prince
Goblin Gang Bats
Bats Minion Horde Goblin Gang Witch
Minion Horde Witch Goblin Gang Prince
Knight Goblin Gang Minion Horde Prince
Bats Goblin Gang Minion Horde Witch Knight
Minion Horde Bats Goblin Gang Witch
Minion Horde Prince Bats Knight Goblin Gang Witch
Bats Goblin Gang Minion Horde Witch Prince
Knight Goblin Gang Minion Horde Prince
Minion Horde Goblin Gang Prince
Minion Horde Bats Knight Goblin Gang Witch Prince
Bats Knight Goblin Gang Minion Horde Witch Prince
Witch Bats Knight
Prince
Goblin Gang Bats Knight Minion Horde Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch Prince
Knight Goblin Gang Prince
Goblin Gang Bats Knight Minion Horde Witch Prince
Goblin Gang Prince Bats Knight Minion Horde
Knight Goblin Gang Minion Horde Witch Prince
Bats Goblin Gang Minion Horde Witch
Goblin Gang Prince Bats Knight Minion Horde Witch
Knight Minion Horde Prince
Minion Horde Bats Knight Witch Prince
Witch Goblin Gang Minion Horde
Bats Knight Minion Horde Witch Prince
Prince
Prince Knight Goblin Gang Minion Horde Witch
Minion Horde Witch
Goblin Gang Witch Bats Knight Minion Horde Prince
Bats Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Minion Horde
Knight Prince
Minion Horde
Bats Minion Horde Witch
Minion Horde Witch
Bats Goblin Gang Minion Horde Prince
Knight Minion Horde Prince
Knight
Minion Horde
Prince
Minion Horde Witch
Minion Horde
Bats Minion Horde
Prince
Witch
Minion Horde Prince
Prince
Minion Horde
Witch
Minion Horde Witch
Witch
Witch Prince
Bats Minion Horde Witch
Bats Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde
Minion Horde Prince
Minion Horde Bats Goblin Gang Witch Prince
Witch
Knight Goblin Gang Minion Horde Prince
Minion Horde Prince
Bats Goblin Gang Minion Horde Witch
Bats Witch
Witch Prince

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