My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Prince Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Flying Machine Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Inferno Dragon
Giant Snowball
Flying Machine Inferno Dragon
Zap
Flying Machine Prince Inferno Dragon
Barbarian Barrel
Elite Barbarians Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Prince
Earthquake
Arrows
Flying Machine
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Flying Machine Prince Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Flying Machine Electro Wizard Inferno Dragon
Poison
Flying Machine Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mini P.E.K.K.A Flying Machine Electro Wizard Inferno Dragon Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Mini P.E.K.K.A Flying Machine

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Prince Electro Wizard Mini P.E.K.K.A Flying Machine The Log
Elite Barbarians
Zap The Log
Mini P.E.K.K.A
Zap The Log Electro Wizard
Flying Machine
Zap Prince
Prince
Zap Flying Machine The Log Electro Wizard
The Log
Zap Elite Barbarians Mini P.E.K.K.A Prince
Electro Wizard
Zap Mini P.E.K.K.A Prince
Inferno Dragon

Defense Synergies 5 14

Zap
Mini P.E.K.K.A Electro Wizard Elite Barbarians Flying Machine Prince The Log Inferno Dragon
Elite Barbarians
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Electro Wizard Elite Barbarians
Flying Machine
Zap Prince The Log Electro Wizard
Prince
The Log Zap Flying Machine Electro Wizard
The Log
Mini P.E.K.K.A Prince Zap Elite Barbarians Flying Machine Electro Wizard Inferno Dragon
Electro Wizard
Zap Mini P.E.K.K.A Flying Machine Prince The Log Inferno Dragon
Inferno Dragon
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Zap Flying Machine Prince The Log Electro Wizard
Mini P.E.K.K.A Prince Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Prince Inferno Dragon Electro Wizard
Elite Barbarians Mini P.E.K.K.A Prince The Log
The Log Zap Flying Machine Electro Wizard
Electro Wizard Inferno Dragon Zap Flying Machine
Zap Flying Machine The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Elite Barbarians Prince
Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard
Electro Wizard Zap Flying Machine The Log
Inferno Dragon Zap Flying Machine Electro Wizard
Mini P.E.K.K.A Prince Zap Elite Barbarians Flying Machine The Log Electro Wizard
Zap Mini P.E.K.K.A Prince The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Prince Electro Wizard
Zap Elite Barbarians Mini P.E.K.K.A Prince The Log Electro Wizard Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard
Zap Elite Barbarians Flying Machine Prince The Log Electro Wizard
Zap The Log Flying Machine Electro Wizard Inferno Dragon
Mini P.E.K.K.A Elite Barbarians Prince Electro Wizard Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Flying Machine Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Prince Electro Wizard
Electro Wizard Zap Elite Barbarians Mini P.E.K.K.A Flying Machine Prince The Log Inferno Dragon
Zap Elite Barbarians Mini P.E.K.K.A Prince The Log Electro Wizard
Mini P.E.K.K.A Prince Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Prince Inferno Dragon
Zap Flying Machine Electro Wizard
Mini P.E.K.K.A Prince Elite Barbarians Flying Machine Electro Wizard
Mini P.E.K.K.A Elite Barbarians Prince Inferno Dragon
Zap Electro Wizard Elite Barbarians Mini P.E.K.K.A Flying Machine Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Mini P.E.K.K.A Flying Machine Prince
Zap Elite Barbarians Prince The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Prince
Flying Machine
Elite Barbarians Electro Wizard Zap Mini P.E.K.K.A Flying Machine Prince The Log Inferno Dragon
Zap Elite Barbarians Mini P.E.K.K.A Flying Machine The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Zap Flying Machine The Log Electro Wizard
Flying Machine The Log
Flying Machine Prince The Log
Zap The Log
Zap Flying Machine
Flying Machine The Log
The Log Zap Flying Machine
The Log Zap Flying Machine
Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard
Zap Flying Machine Prince The Log Electro Wizard
Zap Flying Machine
Flying Machine Elite Barbarians The Log
Flying Machine
Zap Elite Barbarians Flying Machine Prince The Log
Zap Flying Machine The Log
Flying Machine The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Flying Machine Prince The Log Electro Wizard
Zap Flying Machine The Log
Prince The Log
Prince The Log
Zap Flying Machine The Log
Zap The Log
Inferno Dragon
The Log Zap Flying Machine Electro Wizard
Zap Flying Machine Prince The Log
Zap The Log
Elite Barbarians Zap Flying Machine Electro Wizard
Zap Electro Wizard Flying Machine
Elite Barbarians Mini P.E.K.K.A
Zap The Log
Zap Electro Wizard
Prince
The Log
Zap Electro Wizard Flying Machine Prince
Zap Flying Machine Electro Wizard
The Log
Mini P.E.K.K.A Flying Machine Prince Electro Wizard
The Log Zap Flying Machine
Zap
Elite Barbarians Flying Machine Prince
Zap Elite Barbarians Flying Machine The Log Electro Wizard
Zap Flying Machine Electro Wizard
Zap Flying Machine Prince The Log Electro Wizard

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