My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Musketeer Zappies Prince P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Prince Inferno Dragon
Giant Snowball
Skeletons Archers Musketeer Zappies Inferno Dragon
Zap
Skeletons Archers Zappies Prince Inferno Dragon
Barbarian Barrel
Skeletons Archers Musketeer Zappies
The Log
Skeletons Archers Musketeer Zappies Prince
Earthquake
Skeletons Archers Zappies
Arrows
Skeletons Archers Zappies
Royal Delivery
Skeletons Archers Musketeer Zappies Prince P.E.K.K.A Inferno Dragon
Fireball
Archers Musketeer Zappies Inferno Dragon
Poison
Archers Musketeer Zappies
Lightning
Musketeer Prince Inferno Dragon
Rocket
Musketeer Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Archers Musketeer Zappies Inferno Dragon Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Archers Musketeer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Prince P.E.K.K.A Archers Musketeer Zappies
Archers
Zap Prince P.E.K.K.A Inferno Dragon
Musketeer
Zap Prince P.E.K.K.A
Zappies
Zap Prince P.E.K.K.A
Prince
Zap Archers Musketeer Zappies
P.E.K.K.A
Zap Archers Musketeer Zappies
Inferno Dragon
Archers

Defense Synergies 1 17

Skeletons
Musketeer Zap Archers Zappies Prince P.E.K.K.A Inferno Dragon
Zap
Skeletons Archers Musketeer Zappies Prince P.E.K.K.A Inferno Dragon
Archers
Skeletons Zap P.E.K.K.A
Musketeer
Skeletons Zap Zappies P.E.K.K.A
Zappies
Skeletons Zap Musketeer Prince P.E.K.K.A
Prince
Skeletons Zap Zappies
P.E.K.K.A
Skeletons Zap Archers Musketeer Zappies
Inferno Dragon
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Zappies
P.E.K.K.A Inferno Dragon Skeletons Zap Musketeer Zappies Prince
Prince P.E.K.K.A Skeletons Archers Musketeer Zappies Inferno Dragon
Prince P.E.K.K.A Inferno Dragon Skeletons Musketeer Zappies
Prince P.E.K.K.A
Skeletons Zap Archers Musketeer Zappies
Musketeer Inferno Dragon Zap Archers Zappies
Zap Musketeer P.E.K.K.A
Zappies P.E.K.K.A Inferno Dragon Skeletons Musketeer Prince
Skeletons Archers Musketeer Zappies Prince
Archers Skeletons Zap Musketeer Zappies
Musketeer Inferno Dragon Zap Archers Zappies
Prince P.E.K.K.A Skeletons Zap Musketeer Zappies
Zap Zappies Prince P.E.K.K.A
P.E.K.K.A Inferno Dragon Zappies Prince
Zap Zappies Prince P.E.K.K.A Inferno Dragon
Skeletons Musketeer Zappies Prince P.E.K.K.A
Zap Archers Musketeer Zappies Prince
Zap Archers Musketeer Zappies Inferno Dragon
P.E.K.K.A Musketeer Zappies Prince Inferno Dragon
Archers Musketeer Zappies Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Archers Zappies Prince P.E.K.K.A
Zap Archers Musketeer Prince Inferno Dragon
Zappies P.E.K.K.A Skeletons Zap Musketeer Prince
Prince P.E.K.K.A Zap Musketeer Zappies
P.E.K.K.A Skeletons Musketeer Zappies Prince Inferno Dragon
Skeletons Zap Archers Musketeer Zappies
Prince P.E.K.K.A Skeletons Archers Musketeer Zappies
P.E.K.K.A Zappies Prince Inferno Dragon
Zap P.E.K.K.A Skeletons Zappies Prince Inferno Dragon
P.E.K.K.A Skeletons Musketeer Zappies Inferno Dragon
P.E.K.K.A Inferno Dragon Musketeer Zappies Prince
P.E.K.K.A Zap Prince
Prince P.E.K.K.A Skeletons Zappies
Archers Musketeer Zappies
Zappies Skeletons Zap Archers Musketeer Prince P.E.K.K.A Inferno Dragon
Zap Archers Musketeer Zappies P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer Prince
Zap
Zap Musketeer
Archers Musketeer
Zap
Zap
Musketeer Prince
Zap Musketeer Prince
Zap Archers Musketeer
Musketeer
Musketeer
Zap Musketeer Prince
Zap Musketeer
Musketeer
Zap Archers Musketeer Prince
Zap
Musketeer Prince
Musketeer Prince
Zap Musketeer
Zap
Inferno Dragon
Zap Musketeer
Zap Musketeer Prince
Zap Musketeer
Zap Archers Musketeer
Zap Musketeer Zappies
Zap Musketeer
Zap Zappies
P.E.K.K.A Prince
Zap Archers Musketeer Zappies Prince
Zap Archers Musketeer Zappies
Musketeer Prince
Zap Musketeer
Zap
Musketeer Prince P.E.K.K.A
Zap Musketeer Zappies
Zap Musketeer Zappies
Zap Musketeer Prince

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