My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Hunter Prince Royal Ghost Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Inferno Dragon
Giant Snowball
Guards Inferno Dragon
Zap
Guards Prince Inferno Dragon
Barbarian Barrel
Valkyrie Guards Hunter Royal Ghost Magic Archer
The Log
Guards Hunter Prince
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Hunter Prince Royal Ghost Inferno Dragon Magic Archer
Fireball
Hunter Inferno Dragon Magic Archer
Poison
Guards Hunter Magic Archer
Lightning
Valkyrie Hunter Prince Inferno Dragon Magic Archer
Rocket
Valkyrie Hunter Prince Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Hunter The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Prince Royal Ghost Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Royal Ghost Valkyrie Hunter Inferno Dragon Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Royal Ghost Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Hunter Royal Ghost Magic Archer
Guards
The Log
Hunter
Valkyrie Prince
Prince
Valkyrie Hunter The Log Royal Ghost Magic Archer
The Log
Guards Prince Magic Archer
Royal Ghost
Valkyrie Prince Magic Archer
Inferno Dragon
Magic Archer
Valkyrie Prince The Log Royal Ghost

Defense Synergies 2 13

Valkyrie
Hunter Prince The Log Magic Archer
Guards
Hunter Prince The Log Magic Archer
Hunter
Guards Valkyrie Prince The Log
Prince
The Log Valkyrie Guards Hunter Magic Archer
The Log
Prince Valkyrie Guards Hunter Royal Ghost Inferno Dragon Magic Archer
Royal Ghost
The Log
Inferno Dragon
The Log
Magic Archer
Valkyrie Guards Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Magic Archer
Hunter Inferno Dragon Valkyrie Prince The Log
Hunter Prince Valkyrie Inferno Dragon
Hunter Prince Inferno Dragon Valkyrie Guards
Valkyrie Prince The Log
The Log Valkyrie Guards Hunter Royal Ghost Magic Archer
Hunter Inferno Dragon Magic Archer
Valkyrie The Log Magic Archer
Hunter Inferno Dragon Prince
Guards Valkyrie Hunter Prince Royal Ghost
Valkyrie Guards Hunter The Log Royal Ghost Magic Archer
Hunter Inferno Dragon Magic Archer
Hunter Prince Valkyrie Guards The Log
Valkyrie Guards Hunter Prince The Log Royal Ghost Magic Archer
Inferno Dragon Hunter Prince
Hunter Prince The Log Inferno Dragon
Valkyrie Hunter Prince
Valkyrie Guards Hunter Prince The Log Royal Ghost Magic Archer
Valkyrie Hunter The Log Guards Royal Ghost Inferno Dragon Magic Archer
Hunter Prince Inferno Dragon
Valkyrie Royal Ghost Guards Hunter Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Prince Royal Ghost
Valkyrie Hunter Prince The Log Royal Ghost Inferno Dragon Magic Archer
Guards Valkyrie Hunter Prince The Log
Valkyrie Guards Hunter Prince The Log
Valkyrie Guards Hunter Prince Inferno Dragon
Hunter Magic Archer
Guards Prince Valkyrie Hunter
Valkyrie Hunter Prince Inferno Dragon
Valkyrie Prince The Log Inferno Dragon Magic Archer
Guards Inferno Dragon
Inferno Dragon Valkyrie Guards Hunter Prince
Valkyrie Guards Prince The Log
Prince Valkyrie Guards Hunter
Valkyrie Magic Archer
Guards Valkyrie Hunter Prince The Log Inferno Dragon Magic Archer
Valkyrie Hunter The Log Royal Ghost Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Guards The Log Royal Ghost
The Log Royal Ghost Magic Archer
The Log Magic Archer
Valkyrie Guards Prince The Log
Valkyrie The Log Magic Archer
Hunter Magic Archer
The Log Magic Archer
The Log Hunter Magic Archer
The Log
Guards Prince
Valkyrie Prince The Log Magic Archer
Magic Archer
Hunter The Log Magic Archer
Magic Archer
Prince The Log Magic Archer
Hunter The Log Magic Archer
Magic Archer The Log
Hunter Prince The Log Magic Archer
Valkyrie The Log Magic Archer
Prince The Log Magic Archer
Prince The Log
The Log
The Log Valkyrie Hunter Magic Archer
Inferno Dragon
The Log Hunter Royal Ghost Magic Archer
Prince The Log Magic Archer
The Log Magic Archer
Hunter Magic Archer
Guards
Hunter The Log Magic Archer
Magic Archer
Prince
The Log Magic Archer
Guards Prince Magic Archer
Hunter Magic Archer
The Log
Valkyrie Hunter Prince Magic Archer
The Log Magic Archer
Prince
Guards The Log Magic Archer
Magic Archer
Prince The Log Royal Ghost Magic Archer

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