My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Barbarian Hut Hunter Witch Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Prince
Giant Snowball
Fire Spirit Spear Goblins Witch
Zap
Fire Spirit Spear Goblins Witch Prince
Barbarian Barrel
Fire Spirit Spear Goblins Barbarian Hut Hunter Witch
The Log
Fire Spirit Spear Goblins Barbarian Hut Hunter Witch Prince
Earthquake
Spear Goblins Barbarian Hut Witch
Arrows
Fire Spirit Spear Goblins Witch
Royal Delivery
Fire Spirit Spear Goblins Hunter Witch Prince
Fireball
Barbarian Hut Hunter Witch
Poison
Spear Goblins Barbarian Hut Hunter Witch
Lightning
Barbarian Hut Hunter Witch Prince
Rocket
Barbarian Hut Hunter Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Rocket Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Hunter Witch Prince Rocket Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Spear Goblins Hunter Witch

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Barbarian Hut Prince Golem
Spear Goblins
Barbarian Hut Prince Golem
Rocket
Golem
Barbarian Hut
Spear Goblins Fire Spirit Hunter
Hunter
Barbarian Hut Prince Golem
Witch
Prince Golem
Prince
Fire Spirit Spear Goblins Hunter Witch Golem
Golem
Fire Spirit Spear Goblins Rocket Hunter Witch Prince

Defense Synergies 0 6

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Barbarian Hut Prince
Rocket
Barbarian Hut
Spear Goblins Hunter
Hunter
Barbarian Hut Prince
Witch
Prince
Prince
Spear Goblins Hunter Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Spear Goblins
Barbarian Hut Hunter Witch Prince
Rocket Barbarian Hut Hunter Witch Prince Fire Spirit
Barbarian Hut Hunter Witch Prince
Rocket Prince
Fire Spirit Spear Goblins Hunter
Rocket Hunter Fire Spirit Spear Goblins Barbarian Hut Witch
Rocket Barbarian Hut
Barbarian Hut Hunter Witch Prince
Fire Spirit Spear Goblins Hunter Prince
Witch Spear Goblins Hunter
Hunter Spear Goblins Barbarian Hut Witch
Barbarian Hut Hunter Prince Fire Spirit Rocket Witch
Fire Spirit Rocket Barbarian Hut Hunter Witch Prince
Barbarian Hut Hunter Prince
Rocket Barbarian Hut Hunter Prince
Barbarian Hut Hunter Witch Prince
Fire Spirit Spear Goblins Barbarian Hut Hunter Witch Prince
Hunter Witch Fire Spirit Spear Goblins Barbarian Hut
Barbarian Hut Hunter Prince
Fire Spirit Spear Goblins Hunter Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Spear Goblins Witch Prince
Rocket Hunter Prince
Spear Goblins Rocket Barbarian Hut Hunter Witch Prince
Rocket Hunter Prince Barbarian Hut
Barbarian Hut Hunter Witch Prince
Fire Spirit Rocket Hunter Witch
Rocket Prince Spear Goblins Barbarian Hut Hunter Witch
Barbarian Hut Hunter Prince
Rocket Spear Goblins Barbarian Hut Witch Prince
Witch Barbarian Hut
Hunter Witch Prince
Rocket Prince
Rocket Prince Barbarian Hut Hunter Witch
Barbarian Hut Witch
Witch Spear Goblins Rocket Barbarian Hut Hunter Prince
Barbarian Hut Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Hut
Rocket Barbarian Hut
Rocket Barbarian Hut Prince
Rocket Fire Spirit
Fire Spirit Spear Goblins Rocket Hunter Witch
Fire Spirit Witch
Fire Spirit Barbarian Hut Hunter
Rocket Fire Spirit Prince
Rocket Prince
Fire Spirit Rocket
Rocket Fire Spirit Barbarian Hut Hunter
Rocket
Barbarian Hut Prince
Rocket Spear Goblins Barbarian Hut Hunter Witch
Rocket Barbarian Hut
Rocket
Rocket
Rocket Fire Spirit Hunter Prince
Rocket Fire Spirit Witch
Rocket Prince
Rocket
Rocket Prince
Rocket Barbarian Hut
Fire Spirit Hunter Witch
Witch
Hunter Witch
Witch Prince
Rocket
Fire Spirit Hunter Witch
Rocket Witch
Rocket Hunter
Rocket
Prince
Rocket
Fire Spirit Spear Goblins Rocket Barbarian Hut Witch Prince
Rocket Fire Spirit Hunter Witch
Rocket Hunter Prince
Rocket
Prince
Rocket Witch
Rocket Witch
Rocket Witch Prince

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