My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Minion Horde Heal Spirit Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Prince
Giant Snowball
Fire Spirit Minion Horde Hog Rider
Zap
Fire Spirit Mortar Minion Horde Prince
Barbarian Barrel
Fire Spirit Mortar Heal Spirit
The Log
Fire Spirit Heal Spirit Hog Rider Prince
Earthquake
Mortar Hog Rider
Arrows
Fire Spirit Minion Horde Heal Spirit
Royal Delivery
Fire Spirit Minion Horde Heal Spirit Hog Rider Prince
Fireball
Mortar Minion Horde Hog Rider
Poison
Mortar Minion Horde
Lightning
Mortar Prince
Rocket
Mortar Minion Horde Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Poison Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Mortar Hog Rider Poison Minion Horde Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Heal Spirit Mortar Hog Rider

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Mortar Prince
Mortar
Fire Spirit Hog Rider
Minion Horde
Mega Knight Heal Spirit Hog Rider Prince
Heal Spirit
Prince Minion Horde Hog Rider Mega Knight
Hog Rider
Fire Spirit Mortar Minion Horde Heal Spirit Poison Prince Mega Knight
Poison
Hog Rider Prince Mega Knight
Prince
Heal Spirit Mega Knight Fire Spirit Minion Horde Hog Rider Poison
Mega Knight
Minion Horde Prince Heal Spirit Hog Rider Poison

Defense Synergies 0 2

Fire Spirit
Mortar
Poison
Minion Horde
Heal Spirit
Hog Rider
Poison
Mortar Mega Knight
Prince
Mega Knight
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Minion Horde
Minion Horde Mortar Prince Mega Knight
Mortar Minion Horde Prince Mega Knight Fire Spirit
Minion Horde Prince Mortar Mega Knight
Poison Prince Mega Knight
Fire Spirit Mega Knight
Minion Horde Fire Spirit Mortar Poison
Poison Mega Knight
Minion Horde Mortar Prince
Fire Spirit Minion Horde Prince Mega Knight
Minion Horde Poison Mega Knight
Minion Horde Poison
Mortar Minion Horde Prince Mega Knight Fire Spirit
Fire Spirit Mega Knight Mortar Minion Horde Poison Prince
Mortar Minion Horde Prince Mega Knight
Minion Horde Mortar Prince Mega Knight
Minion Horde Mega Knight Mortar Poison Prince
Fire Spirit Mortar Mega Knight Minion Horde Prince
Mortar Poison Fire Spirit Mega Knight
Mortar Prince
Mega Knight Fire Spirit Minion Horde Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince
Poison Mortar Prince Mega Knight
Mega Knight Minion Horde Prince
Prince Mega Knight Minion Horde
Minion Horde Prince Mega Knight
Fire Spirit Poison Minion Horde
Prince Minion Horde
Mega Knight Minion Horde Prince
Minion Horde Mega Knight Mortar Poison Prince
Minion Horde
Mega Knight Minion Horde Prince
Mega Knight Poison Prince
Prince Mega Knight Minion Horde
Minion Horde Mega Knight
Mortar Minion Horde Poison Prince
Poison Mega Knight Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Minion Horde
Mortar Poison
Minion Horde Poison
Poison Prince
Poison Fire Spirit Mortar Minion Horde Mega Knight
Poison Fire Spirit Minion Horde
Fire Spirit Mortar Minion Horde Poison
Poison Fire Spirit
Poison Mortar
Fire Spirit Minion Horde Poison Prince
Poison Mortar Minion Horde Prince
Poison Fire Spirit
Poison Fire Spirit Mortar
Mortar Minion Horde Poison
Mortar Poison Prince
Mortar Minion Horde Poison
Mortar Minion Horde Poison Mega Knight
Mortar Poison
Minion Horde
Fire Spirit Mortar Poison Prince Mega Knight
Fire Spirit Mortar Poison Mega Knight
Minion Horde Poison Prince Mega Knight
Poison
Prince
Mortar Minion Horde Poison
Poison Fire Spirit Mortar Mega Knight
Minion Horde
Mortar Poison
Mortar Poison Prince Mega Knight
Poison Mortar
Poison Fire Spirit Minion Horde
Minion Horde Poison
Minion Horde
Poison Mortar Minion Horde Mega Knight
Minion Horde Poison
Minion Horde Prince Mega Knight
Poison
Minion Horde Fire Spirit Prince
Poison Fire Spirit
Poison Minion Horde Prince Mega Knight
Mortar Poison
Poison
Minion Horde Prince Mega Knight
Minion Horde Poison
Poison
Poison Mortar Prince Mega Knight

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