My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Giant Wizard Prince Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Giant Prince Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Guards Prince Cannon Cart
Giant Snowball
Spear Goblins Guards
Zap
Spear Goblins Guards Prince Cannon Cart
Barbarian Barrel
Spear Goblins Rascals Wizard Guards Cannon Cart
The Log
Spear Goblins Rascals Guards Prince Cannon Cart
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Rascals Guards
Royal Delivery
Spear Goblins Rascals Wizard Guards Prince Cannon Cart
Fireball
Rascals Wizard Cannon Cart
Poison
Spear Goblins Rascals Wizard Guards
Lightning
Wizard Prince Cannon Cart
Rocket
Rascals Wizard Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Guards Rascals Giant Wizard Prince Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Arrows Guards Rascals

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rascals Giant Prince Cannon Cart
Arrows
Giant Prince Cannon Cart
Rascals
Spear Goblins Prince Cannon Cart
Giant
Arrows Prince Spear Goblins Wizard Guards Cannon Cart
Wizard
Giant Prince
Guards
Giant
Prince
Giant Spear Goblins Arrows Rascals Wizard
Cannon Cart
Spear Goblins Arrows Rascals Giant

Defense Synergies 0 13

Spear Goblins
Arrows Rascals Guards Prince Cannon Cart
Arrows
Spear Goblins Prince Cannon Cart
Rascals
Spear Goblins Cannon Cart
Giant
Wizard
Guards Prince Cannon Cart
Guards
Spear Goblins Wizard Prince Cannon Cart
Prince
Spear Goblins Arrows Wizard Guards
Cannon Cart
Spear Goblins Arrows Rascals Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Wizard
Rascals Prince Cannon Cart
Prince Rascals Cannon Cart
Prince Rascals Guards Cannon Cart
Arrows Prince
Arrows Spear Goblins Rascals Guards Cannon Cart
Spear Goblins Arrows Rascals Wizard
Arrows Rascals Cannon Cart
Rascals Prince
Guards Spear Goblins Rascals Prince Cannon Cart
Guards Spear Goblins Arrows Rascals Wizard Cannon Cart
Arrows Spear Goblins Rascals Wizard
Prince Rascals Wizard Guards Cannon Cart
Wizard Arrows Rascals Guards Prince Cannon Cart
Rascals Prince Cannon Cart
Rascals Prince
Wizard Arrows Rascals Prince Cannon Cart
Arrows Spear Goblins Rascals Wizard Guards Prince Cannon Cart
Arrows Wizard Spear Goblins Rascals Guards Cannon Cart
Prince Cannon Cart
Rascals Wizard Spear Goblins Arrows Guards Prince Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Spear Goblins Prince Cannon Cart
Arrows Wizard Prince Cannon Cart
Guards Spear Goblins Rascals Prince Cannon Cart
Guards Prince Rascals Cannon Cart
Rascals Guards Prince Cannon Cart
Arrows Wizard Rascals
Rascals Guards Prince Spear Goblins Cannon Cart
Rascals Prince Cannon Cart
Spear Goblins Prince Cannon Cart
Guards
Rascals Guards Prince Cannon Cart
Arrows Guards Prince
Rascals Prince Cannon Cart Wizard Guards
Wizard Rascals Cannon Cart
Rascals Guards Spear Goblins Prince Cannon Cart
Arrows Rascals Wizard Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Guards
Arrows
Arrows Cannon Cart
Cannon Cart Arrows Rascals Guards Prince
Wizard Arrows
Arrows Wizard Spear Goblins
Arrows Wizard
Arrows Wizard
Arrows Wizard
Guards Prince
Arrows Wizard Prince Cannon Cart
Arrows Wizard
Cannon Cart
Arrows Cannon Cart
Arrows Prince Cannon Cart
Spear Goblins Arrows Wizard Cannon Cart
Arrows Wizard Cannon Cart
Arrows
Arrows Wizard Prince
Arrows Wizard
Prince
Arrows Wizard
Prince
Arrows Cannon Cart
Arrows Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard
Wizard Guards
Arrows Wizard
Arrows
Prince
Arrows Wizard
Spear Goblins Guards Prince Cannon Cart
Arrows Wizard
Arrows
Rascals Wizard Prince Cannon Cart
Arrows Wizard
Arrows
Prince Cannon Cart
Rascals Guards
Prince Cannon Cart

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