My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Guards Prince
Giant Snowball
Bats Minion Horde Guards
Zap
Bats Minion Horde Guards Prince
Barbarian Barrel
Guards Royal Ghost
The Log
Guards Prince
Earthquake
Guards
Arrows
Bats Minion Horde Guards
Royal Delivery
Bats Minion Horde Guards Prince Royal Ghost
Fireball
Minion Horde
Poison
Bats Minion Horde Guards
Lightning
Prince
Rocket
Minion Horde Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Prince Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Guards Royal Ghost Minion Horde Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Guards

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Prince Golem
Zap
Arrows Prince Bats Minion Horde Guards Golem Royal Ghost
Arrows
Zap Golem Prince
Minion Horde
Zap Prince Golem
Guards
Zap
Prince
Zap Bats Arrows Minion Horde Golem Royal Ghost
Golem
Arrows Bats Zap Minion Horde Prince
Royal Ghost
Zap Prince

Defense Synergies 0 9

Bats
Zap Prince
Zap
Bats Arrows Minion Horde Guards Prince Royal Ghost
Arrows
Zap Prince
Minion Horde
Zap
Guards
Zap Prince
Prince
Bats Zap Arrows Guards
Golem
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Bats Zap Prince
Minion Horde Prince Bats
Minion Horde Prince Bats Guards
Arrows Prince
Arrows Bats Zap Guards Royal Ghost
Bats Minion Horde Zap Arrows
Zap Arrows
Minion Horde Prince
Guards Minion Horde Prince Royal Ghost
Bats Minion Horde Guards Zap Arrows Royal Ghost
Arrows Minion Horde Bats Zap
Minion Horde Prince Bats Zap Guards
Bats Zap Arrows Minion Horde Guards Prince Royal Ghost
Minion Horde Prince
Minion Horde Zap Prince
Minion Horde Bats Arrows Prince
Arrows Bats Zap Minion Horde Guards Prince Royal Ghost
Zap Arrows Bats Guards Royal Ghost
Prince
Royal Ghost Bats Arrows Minion Horde Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Prince Royal Ghost
Zap Arrows Prince Royal Ghost
Guards Bats Zap Minion Horde Prince
Guards Prince Bats Zap Minion Horde
Minion Horde Guards Prince
Arrows Bats Zap Minion Horde
Guards Prince Bats Minion Horde
Minion Horde Prince
Zap Minion Horde Bats Prince
Minion Horde Guards
Bats Minion Horde Guards Prince
Zap Arrows Guards Prince
Prince Minion Horde Guards
Minion Horde
Guards Bats Zap Minion Horde Prince
Bats Arrows Zap Minion Horde Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Guards Royal Ghost
Arrows Zap Royal Ghost
Arrows Minion Horde
Arrows Guards Prince
Zap Arrows Minion Horde
Arrows Bats Zap Minion Horde
Arrows Minion Horde
Arrows Zap
Arrows Zap
Bats Minion Horde Guards Prince
Zap Arrows Minion Horde Prince
Zap Arrows
Arrows Minion Horde
Zap Arrows Prince
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Bats Minion Horde
Zap Arrows Prince
Zap Arrows
Minion Horde Prince
Arrows
Prince
Zap Arrows Minion Horde
Zap Arrows
Minion Horde
Arrows Zap Royal Ghost
Zap Arrows Prince
Zap Arrows
Bats Zap Arrows Minion Horde
Zap Bats Minion Horde Guards
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde Prince
Arrows
Zap Minion Horde Bats Guards Prince
Zap Arrows
Arrows
Minion Horde Prince
Arrows Zap
Zap Arrows
Minion Horde Prince
Zap Bats Minion Horde Guards
Bats Zap
Zap Prince Royal Ghost

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