My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Elite Barbarians Prince
Giant Snowball
Fire Spirit Bats Minions Goblin Gang Barbarians
Zap
Fire Spirit Bats Minions Goblin Gang Prince
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians Elite Barbarians
The Log
Fire Spirit Goblin Gang Barbarians Elite Barbarians Prince
Earthquake
Goblin Gang Barbarians
Arrows
Fire Spirit Bats Minions Goblin Gang
Royal Delivery
Fire Spirit Bats Minions Goblin Gang Barbarians Elite Barbarians Prince
Fireball
Minions Goblin Gang Barbarians Elite Barbarians
Poison
Bats Minions Goblin Gang Barbarians
Lightning
Elite Barbarians Prince
Rocket
Barbarians Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Minions Goblin Gang Barbarians Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Minions

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Prince
Bats
Zap Minions Elite Barbarians Prince
Zap
Elite Barbarians Prince Fire Spirit Bats Minions
Minions
Bats Zap Elite Barbarians Prince
Goblin Gang
Prince
Barbarians
Elite Barbarians
Zap Fire Spirit Bats Minions
Prince
Zap Fire Spirit Bats Minions Goblin Gang

Defense Synergies 0 12

Fire Spirit
Zap
Bats
Zap Minions Prince
Zap
Fire Spirit Bats Minions Goblin Gang Barbarians Elite Barbarians Prince
Minions
Bats Zap Prince
Goblin Gang
Zap Barbarians Prince
Barbarians
Zap Goblin Gang
Elite Barbarians
Zap
Prince
Bats Zap Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Barbarians Elite Barbarians Bats Zap Minions Goblin Gang Prince
Goblin Gang Barbarians Prince Fire Spirit Bats Minions Elite Barbarians
Barbarians Elite Barbarians Prince Bats Minions Goblin Gang
Barbarians Elite Barbarians Prince
Goblin Gang Fire Spirit Bats Zap Minions
Bats Minions Fire Spirit Zap Goblin Gang
Zap Barbarians
Barbarians Minions Goblin Gang Elite Barbarians Prince
Goblin Gang Elite Barbarians Fire Spirit Barbarians Prince
Bats Minions Goblin Gang Barbarians Zap
Minions Bats Zap Goblin Gang
Barbarians Prince Fire Spirit Bats Zap Minions Goblin Gang Elite Barbarians
Fire Spirit Bats Zap Minions Goblin Gang Barbarians Prince
Barbarians Elite Barbarians Goblin Gang Prince
Barbarians Zap Goblin Gang Elite Barbarians Prince
Barbarians Bats Minions Goblin Gang Elite Barbarians Prince
Fire Spirit Bats Zap Minions Goblin Gang Barbarians Elite Barbarians Prince
Zap Fire Spirit Bats Minions Barbarians
Barbarians Elite Barbarians Prince
Goblin Gang Fire Spirit Bats Minions Barbarians Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Elite Barbarians Prince
Zap Goblin Gang Elite Barbarians Prince
Goblin Gang Barbarians Bats Zap Minions Elite Barbarians Prince
Goblin Gang Prince Bats Zap Barbarians Elite Barbarians
Barbarians Goblin Gang Elite Barbarians Prince
Fire Spirit Bats Zap Minions Goblin Gang
Goblin Gang Prince Bats Minions Barbarians Elite Barbarians
Barbarians Elite Barbarians Prince
Zap Bats Minions Barbarians Elite Barbarians Prince
Goblin Gang Barbarians
Bats Minions Barbarians Elite Barbarians Prince
Zap Barbarians Elite Barbarians Prince
Barbarians Elite Barbarians Prince Goblin Gang
Barbarians
Goblin Gang Barbarians Elite Barbarians Bats Zap Minions Prince
Bats Minions Zap Barbarians Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Barbarians Prince
Fire Spirit Zap
Fire Spirit Bats Zap Minions
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Bats Minions Goblin Gang Elite Barbarians Prince
Zap Prince
Fire Spirit Zap
Fire Spirit Elite Barbarians
Minions
Zap Elite Barbarians Prince
Zap
Bats Minions
Fire Spirit Zap Prince
Fire Spirit Zap
Minions Prince
Prince
Zap Barbarians
Zap Fire Spirit
Zap
Zap Prince
Zap
Elite Barbarians Fire Spirit Bats Zap
Zap Bats Minions
Elite Barbarians
Zap
Zap
Prince
Zap Fire Spirit Bats Minions Goblin Gang Barbarians Prince
Fire Spirit Zap
Goblin Gang Prince
Zap
Zap
Elite Barbarians Prince
Zap Bats Minions Goblin Gang Elite Barbarians
Bats Zap
Zap Prince

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