My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Prince Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Prince Bandit
Giant Snowball
Skeletons
Zap
Skeletons Prince Bandit
Barbarian Barrel
Skeletons Elite Barbarians Wizard Bandit
The Log
Skeletons Elite Barbarians Prince Bandit
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Wizard Prince Bandit
Fireball
Elite Barbarians Wizard Bandit
Poison
Wizard
Lightning
Elite Barbarians Wizard Prince Bandit
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bandit Wizard Prince Elite Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeletons Bandit Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elite Barbarians
Wizard Bandit
Wizard
Elite Barbarians Prince Golem Bandit
Rocket
Mirror Golem
Mirror
Rocket
Prince
Wizard Golem
Golem
Wizard Rocket Prince Bandit
Bandit
Elite Barbarians Wizard Golem

Defense Synergies 0 7

Skeletons
Elite Barbarians Wizard Prince Bandit
Elite Barbarians
Skeletons Wizard
Wizard
Skeletons Elite Barbarians Prince Bandit
Rocket
Mirror
Prince
Skeletons Wizard
Golem
Bandit
Skeletons Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Elite Barbarians Skeletons Prince Bandit
Rocket Prince Skeletons Elite Barbarians Bandit
Elite Barbarians Prince Skeletons Bandit
Elite Barbarians Rocket Prince
Skeletons Bandit
Rocket Wizard
Rocket Bandit
Skeletons Elite Barbarians Prince
Elite Barbarians Skeletons Prince Bandit
Skeletons Wizard Bandit
Wizard
Prince Skeletons Elite Barbarians Wizard Rocket Bandit
Wizard Rocket Prince
Elite Barbarians Prince Bandit
Rocket Elite Barbarians Prince Bandit
Wizard Skeletons Elite Barbarians Prince
Elite Barbarians Wizard Prince Bandit
Wizard Bandit
Elite Barbarians Prince
Wizard Elite Barbarians Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Prince Bandit
Bandit Elite Barbarians Wizard Rocket Prince
Bandit Skeletons Elite Barbarians Rocket Prince
Rocket Prince Elite Barbarians Bandit
Skeletons Elite Barbarians Prince Bandit
Wizard Rocket Skeletons
Rocket Prince Skeletons Elite Barbarians Bandit
Elite Barbarians Prince
Rocket Skeletons Elite Barbarians Prince Bandit
Skeletons
Elite Barbarians Prince
Rocket Elite Barbarians Prince
Elite Barbarians Rocket Prince Skeletons Wizard Bandit
Wizard
Elite Barbarians Skeletons Rocket Prince
Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Bandit
Bandit
Rocket Bandit
Rocket Prince
Wizard Rocket
Wizard Rocket
Wizard
Wizard
Wizard Bandit
Rocket Elite Barbarians Prince
Rocket Wizard Prince Bandit
Wizard Rocket
Rocket Elite Barbarians Bandit
Rocket Bandit
Elite Barbarians Prince
Rocket Wizard Bandit
Wizard Rocket Bandit
Rocket
Rocket
Rocket Wizard Prince Bandit
Rocket Wizard
Rocket Prince
Rocket Wizard
Rocket Prince
Rocket
Wizard
Wizard Bandit
Wizard Prince Bandit
Rocket Bandit
Elite Barbarians Wizard
Rocket Wizard
Elite Barbarians
Wizard Rocket Bandit
Rocket
Prince
Rocket Wizard
Rocket Prince Bandit
Rocket Wizard
Wizard Rocket Prince
Wizard
Rocket
Elite Barbarians Prince
Elite Barbarians Rocket
Rocket
Rocket Prince Bandit

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