My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Prince Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Wall Breakers Prince Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Wall Breakers Prince Bandit Lava Hound
Giant Snowball
Archers Goblin Gang Wall Breakers Lava Hound
Zap
Archers Goblin Gang Wall Breakers Prince Bandit Lava Hound
Barbarian Barrel
Archers Goblin Gang Wall Breakers Bandit
The Log
Archers Goblin Gang Wall Breakers Prince Bandit
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Wall Breakers Lava Hound
Royal Delivery
Archers Goblin Gang Wall Breakers Prince Bandit Lava Hound
Fireball
Archers Goblin Gang Wall Breakers Bandit Lava Hound
Poison
Archers Goblin Gang Lava Hound
Lightning
Ice Golem Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers Archers Arrows Goblin Gang Bandit Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Wall Breakers Archers Arrows

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Arrows Wall Breakers Prince Bandit Lava Hound
Arrows
Lava Hound Archers Wall Breakers Prince Bandit
Goblin Gang
Ice Golem Prince Bandit Lava Hound
Ice Golem
Archers Goblin Gang Wall Breakers Prince
Wall Breakers
Ice Golem Archers Arrows
Prince
Ice Golem Archers Arrows Goblin Gang
Bandit
Archers Arrows Goblin Gang
Lava Hound
Arrows Archers Goblin Gang

Defense Synergies 1 9

Archers
Ice Golem Goblin Gang Bandit
Arrows
Ice Golem Prince Bandit
Goblin Gang
Archers Ice Golem Prince Bandit
Ice Golem
Archers Arrows Goblin Gang Bandit
Wall Breakers
Prince
Arrows Goblin Gang
Bandit
Archers Arrows Goblin Gang Ice Golem
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Goblin Gang Prince Bandit
Goblin Gang Prince Archers Bandit
Prince Goblin Gang Bandit
Arrows Prince
Arrows Goblin Gang Archers Bandit
Archers Arrows Goblin Gang
Arrows Ice Golem Bandit
Goblin Gang Prince
Goblin Gang Archers Ice Golem Prince Bandit
Archers Goblin Gang Arrows Ice Golem Bandit
Arrows Archers Goblin Gang
Prince Goblin Gang Bandit
Arrows Goblin Gang Prince
Goblin Gang Prince Bandit
Goblin Gang Prince Bandit
Arrows Goblin Gang Prince
Arrows Archers Goblin Gang Prince Bandit
Arrows Archers Ice Golem Bandit
Prince
Goblin Gang Archers Arrows Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Ice Golem Prince Bandit
Bandit Archers Arrows Goblin Gang Ice Golem Prince
Goblin Gang Bandit Ice Golem Prince
Goblin Gang Prince Ice Golem Bandit
Goblin Gang Prince Bandit
Arrows Archers Goblin Gang Ice Golem
Goblin Gang Prince Archers Ice Golem Bandit
Prince
Ice Golem Prince Bandit
Goblin Gang
Prince
Arrows Prince
Prince Goblin Gang Ice Golem Bandit
Archers
Goblin Gang Archers Ice Golem Prince
Arrows Archers Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Bandit
Arrows Bandit
Arrows Bandit
Arrows Ice Golem Prince
Arrows
Arrows Ice Golem
Archers Arrows
Arrows Ice Golem
Arrows Bandit
Goblin Gang Prince
Arrows Prince Bandit
Archers Arrows
Ice Golem Bandit
Arrows Bandit
Arrows Ice Golem Prince
Arrows Bandit
Arrows Bandit
Arrows
Archers Arrows Prince Bandit
Arrows
Prince
Arrows
Prince
Arrows
Arrows Ice Golem
Arrows Bandit
Arrows Prince Bandit
Arrows Bandit
Archers Arrows Ice Golem
Arrows Bandit
Arrows
Prince
Arrows
Archers Goblin Gang Prince Bandit
Archers Arrows
Arrows
Goblin Gang Prince
Arrows Ice Golem
Arrows
Prince
Goblin Gang
Prince Bandit

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