My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Prince Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel Prince Goblin Giant
Barbarian Barrel
Goblin Barrel Ice Wizard
The Log
Mini P.E.K.K.A Goblin Barrel Prince
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Prince Ice Wizard
Fireball
Goblin Barrel Ice Wizard
Poison
Ice Wizard
Lightning
Ice Golem Mini P.E.K.K.A Prince Ice Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mini P.E.K.K.A Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Goblin Barrel Ice Wizard Fireball Mini P.E.K.K.A Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Goblin Barrel Ice Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A Goblin Barrel Prince Goblin Giant
Ice Golem
Goblin Barrel Prince Mini P.E.K.K.A
Fireball
Arrows Goblin Giant
Mini P.E.K.K.A
Arrows Ice Golem Goblin Giant Ice Wizard
Goblin Barrel
Ice Golem Prince Arrows Goblin Giant Ice Wizard
Prince
Ice Golem Goblin Barrel Arrows Ice Wizard
Goblin Giant
Fireball Arrows Mini P.E.K.K.A Goblin Barrel Ice Wizard
Ice Wizard
Mini P.E.K.K.A Goblin Barrel Prince Goblin Giant

Defense Synergies 1 12

Arrows
Ice Golem Fireball Mini P.E.K.K.A Prince Ice Wizard
Ice Golem
Arrows Fireball Mini P.E.K.K.A Ice Wizard
Fireball
Goblin Giant Arrows Ice Golem Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Arrows Ice Golem Fireball Ice Wizard
Goblin Barrel
Prince
Arrows Ice Wizard
Goblin Giant
Fireball
Ice Wizard
Arrows Ice Golem Fireball Mini P.E.K.K.A Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Goblin Giant
Mini P.E.K.K.A Prince Ice Wizard
Mini P.E.K.K.A Prince Ice Wizard
Mini P.E.K.K.A Prince Ice Wizard
Arrows Fireball Mini P.E.K.K.A Prince
Arrows Fireball Ice Wizard
Arrows Fireball Ice Wizard
Arrows Ice Golem Fireball Goblin Giant
Mini P.E.K.K.A Prince Ice Wizard
Ice Golem Mini P.E.K.K.A Prince Ice Wizard
Ice Wizard Arrows Ice Golem Fireball Goblin Giant
Arrows Fireball Ice Wizard
Mini P.E.K.K.A Prince Fireball Ice Wizard
Fireball Arrows Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Prince
Arrows Fireball Mini P.E.K.K.A Prince
Arrows Fireball Prince Ice Wizard
Arrows Ice Golem Fireball Ice Wizard
Mini P.E.K.K.A Prince
Arrows Fireball Mini P.E.K.K.A Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem Fireball Prince
Fireball Arrows Ice Golem Mini P.E.K.K.A Prince
Ice Golem Mini P.E.K.K.A Prince Goblin Giant
Mini P.E.K.K.A Prince Ice Golem Fireball Goblin Giant
Mini P.E.K.K.A Prince Goblin Giant
Arrows Fireball Ice Golem Goblin Giant Ice Wizard
Mini P.E.K.K.A Prince Ice Golem Fireball Goblin Giant Ice Wizard
Mini P.E.K.K.A Prince Goblin Giant
Ice Golem Fireball Mini P.E.K.K.A Prince
Goblin Giant
Mini P.E.K.K.A Prince
Arrows Fireball Prince Goblin Giant
Mini P.E.K.K.A Prince Ice Golem Fireball Goblin Giant
Fireball
Ice Golem Fireball Mini P.E.K.K.A Prince Goblin Giant
Arrows Ice Golem Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Ice Golem
Arrows Fireball Ice Wizard
Arrows Fireball Goblin Giant
Arrows Ice Golem Fireball Prince
Fireball Arrows
Arrows Fireball Ice Golem Goblin Giant Ice Wizard
Arrows
Arrows Fireball Ice Golem Ice Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Prince
Arrows Fireball Prince
Fireball Arrows
Ice Golem Fireball
Arrows Fireball
Arrows Ice Golem Fireball Prince
Arrows Fireball
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Prince
Arrows Fireball
Fireball Prince
Arrows Fireball
Prince
Arrows Fireball
Arrows Ice Golem Fireball Ice Wizard
Arrows Fireball Ice Wizard
Fireball Arrows Prince
Fireball Arrows
Arrows Ice Golem Fireball Ice Wizard
Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Prince
Arrows Fireball
Fireball Prince
Fireball Arrows Ice Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Prince
Arrows Ice Golem Fireball
Arrows Fireball
Prince
Fireball
Fireball
Fireball Prince Goblin Giant

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