My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Prince
Giant Snowball
Fire Spirit Bats Goblin Gang
Zap
Fire Spirit Bats Goblin Gang Royal Giant Prince
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Wizard
The Log
Fire Spirit Goblin Gang Royal Giant Prince
Earthquake
Goblin Gang
Arrows
Fire Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Bats Goblin Gang Valkyrie Wizard Prince
Fireball
Goblin Gang Wizard
Poison
Bats Goblin Gang Wizard
Lightning
Valkyrie Wizard Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Goblin Gang Valkyrie Poison Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Goblin Gang Valkyrie

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Prince
Bats
Royal Giant Valkyrie Prince
Goblin Gang
Royal Giant Valkyrie Prince
Royal Giant
Fire Spirit Bats Poison Goblin Gang Wizard
Valkyrie
Fire Spirit Bats Prince Goblin Gang Wizard
Wizard
Royal Giant Valkyrie Prince
Poison
Royal Giant Prince
Prince
Valkyrie Fire Spirit Bats Goblin Gang Wizard Poison

Defense Synergies 0 8

Fire Spirit
Valkyrie
Bats
Valkyrie Prince
Goblin Gang
Valkyrie Prince
Royal Giant
Valkyrie
Fire Spirit Bats Goblin Gang Wizard Prince
Wizard
Valkyrie Prince
Poison
Prince
Bats Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Bats Goblin Gang Valkyrie Prince
Goblin Gang Prince Fire Spirit Bats Valkyrie
Prince Bats Goblin Gang Valkyrie
Valkyrie Poison Prince
Goblin Gang Fire Spirit Bats Valkyrie
Bats Fire Spirit Goblin Gang Wizard Poison
Valkyrie Poison
Goblin Gang Prince
Goblin Gang Fire Spirit Valkyrie Prince
Bats Goblin Gang Valkyrie Poison Wizard
Bats Goblin Gang Wizard Poison
Prince Fire Spirit Bats Goblin Gang Valkyrie Wizard
Fire Spirit Valkyrie Wizard Bats Goblin Gang Poison Prince
Goblin Gang Prince
Goblin Gang Prince
Wizard Bats Goblin Gang Valkyrie Poison Prince
Fire Spirit Bats Goblin Gang Valkyrie Wizard Prince
Valkyrie Wizard Poison Fire Spirit Bats
Prince
Goblin Gang Valkyrie Wizard Fire Spirit Bats Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Prince
Poison Goblin Gang Valkyrie Wizard Prince
Goblin Gang Bats Valkyrie Prince
Goblin Gang Valkyrie Prince Bats
Goblin Gang Valkyrie Prince
Fire Spirit Wizard Poison Bats Goblin Gang
Goblin Gang Prince Bats Valkyrie
Valkyrie Prince
Bats Valkyrie Poison Prince
Goblin Gang
Bats Valkyrie Prince
Valkyrie Poison Prince
Prince Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Bats Valkyrie Poison Prince
Bats Valkyrie Poison Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison
Poison
Valkyrie Poison Prince
Wizard Poison Fire Spirit Valkyrie
Wizard Poison Fire Spirit Bats
Fire Spirit Wizard Poison
Poison Fire Spirit Wizard
Poison Wizard
Fire Spirit Bats Goblin Gang Poison Prince
Poison Valkyrie Wizard Prince
Poison Fire Spirit Wizard
Poison Fire Spirit
Poison
Poison Prince
Wizard Poison
Wizard Poison
Poison
Bats
Fire Spirit Wizard Poison Prince
Fire Spirit Valkyrie Wizard Poison
Poison Prince
Wizard Poison
Prince
Poison
Poison Fire Spirit Valkyrie Wizard
Poison Wizard
Wizard Poison Prince
Poison
Poison Fire Spirit Bats Wizard
Bats Wizard Poison
Poison Wizard
Poison
Prince
Wizard Poison
Fire Spirit Bats Goblin Gang Prince
Poison Fire Spirit Wizard
Poison Goblin Gang Valkyrie Wizard Prince
Wizard Poison
Poison
Prince
Bats Goblin Gang Poison
Bats Poison
Poison Prince

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