My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Hunter Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Royal Recruits
Giant Snowball
Minions Barbarians Royal Recruits
Zap
Minions Royal Giant
Barbarian Barrel
Barbarians Royal Recruits Hunter Electro Wizard
The Log
Barbarians Royal Giant Royal Recruits Hunter
Earthquake
Barbarians
Arrows
Minions Royal Recruits
Royal Delivery
Minions Barbarians Royal Recruits Hunter Electro Wizard
Fireball
Minions Barbarians Hunter Electro Wizard
Poison
Minions Barbarians Royal Recruits Hunter Electro Wizard
Lightning
Hunter Electro Wizard
Rocket
Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Poison Hunter Electro Wizard Barbarians Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Tornado Poison Hunter

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Royal Recruits
Barbarians
Royal Giant
Minions Poison Hunter Tornado Electro Wizard
Royal Recruits
Minions Electro Wizard
Tornado
Royal Giant Poison Hunter
Poison
Royal Giant Tornado
Hunter
Royal Giant Tornado
Electro Wizard
Royal Giant Royal Recruits

Defense Synergies 0 9

Minions
Royal Recruits Hunter Electro Wizard
Barbarians
Royal Giant
Royal Recruits
Minions Tornado
Tornado
Royal Recruits Poison Hunter Electro Wizard
Poison
Tornado Electro Wizard
Hunter
Minions Tornado Electro Wizard
Electro Wizard
Minions Tornado Poison Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Electro Wizard
Barbarians Hunter Minions Royal Recruits Electro Wizard
Barbarians Tornado Hunter Minions Royal Recruits Electro Wizard
Barbarians Royal Recruits Hunter Minions Electro Wizard
Barbarians Royal Recruits Tornado Poison
Tornado Minions Hunter Electro Wizard
Minions Tornado Hunter Electro Wizard Poison
Barbarians Royal Recruits Poison Electro Wizard
Barbarians Hunter Minions Royal Recruits Tornado
Tornado Barbarians Royal Recruits Hunter Electro Wizard
Minions Barbarians Poison Electro Wizard Royal Recruits Tornado Hunter
Minions Hunter Tornado Poison Electro Wizard
Barbarians Royal Recruits Hunter Minions Electro Wizard
Minions Barbarians Royal Recruits Tornado Poison Hunter Electro Wizard
Barbarians Royal Recruits Hunter Electro Wizard
Barbarians Tornado Royal Recruits Hunter Electro Wizard
Barbarians Minions Royal Recruits Tornado Poison Hunter Electro Wizard
Minions Barbarians Royal Recruits Tornado Hunter Electro Wizard
Tornado Poison Hunter Minions Barbarians Royal Recruits Electro Wizard
Barbarians Royal Recruits Tornado Hunter Electro Wizard
Royal Recruits Minions Barbarians Poison Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Electro Wizard
Poison Electro Wizard Hunter
Barbarians Royal Recruits Minions Hunter Electro Wizard
Royal Recruits Hunter Barbarians Tornado Electro Wizard
Barbarians Royal Recruits Hunter
Poison Minions Tornado Hunter Electro Wizard
Royal Recruits Minions Barbarians Hunter Electro Wizard
Barbarians Royal Recruits Hunter
Royal Recruits Electro Wizard Minions Barbarians Tornado Poison
Royal Recruits Barbarians
Minions Barbarians Royal Recruits Hunter
Royal Recruits Barbarians Tornado Poison Electro Wizard
Barbarians Royal Recruits Hunter
Royal Recruits Barbarians
Barbarians Royal Recruits Electro Wizard Minions Tornado Poison Hunter
Minions Poison Barbarians Royal Recruits Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits
Poison Tornado Electro Wizard
Poison
Barbarians Royal Recruits Poison
Poison
Poison Minions Tornado Hunter
Tornado Poison
Poison Tornado Hunter
Poison Tornado
Minions Tornado Poison Electro Wizard
Poison Royal Recruits Tornado Electro Wizard
Poison Tornado
Poison Hunter
Minions Poison
Poison
Poison Hunter
Royal Recruits Poison
Tornado Poison
Minions
Poison Hunter Electro Wizard
Tornado Poison
Minions Poison
Tornado Poison
Tornado
Barbarians Royal Recruits Poison
Tornado Poison Hunter
Poison Tornado Hunter Electro Wizard
Tornado Poison
Poison Tornado
Poison Tornado Hunter Electro Wizard
Electro Wizard Minions Poison
Poison Hunter
Poison Electro Wizard
Poison
Electro Wizard Minions Barbarians Royal Recruits
Poison Tornado Hunter Electro Wizard
Poison Hunter Electro Wizard
Poison
Tornado Poison
Royal Recruits
Minions Royal Recruits Tornado Poison Electro Wizard
Tornado Poison Electro Wizard
Poison Royal Recruits Tornado Electro Wizard

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