My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Battle Ram Skeleton Army
Giant Snowball
Spear Goblins Battle Ram Skeleton Army
Zap
Spear Goblins Battle Ram Skeleton Army
Barbarian Barrel
Spear Goblins Elite Barbarians Battle Ram Skeleton Army
The Log
Spear Goblins Elite Barbarians Battle Ram Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Elite Barbarians Battle Ram Skeleton Army
Fireball
Elite Barbarians Battle Ram Skeleton Army
Poison
Spear Goblins Skeleton Army
Lightning
Elite Barbarians Battle Ram
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Rage Skeleton Army Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Rage Skeleton Army Battle Ram Poison Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Giant Snowball Rage Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Snowball Elite Barbarians Battle Ram Golem
Giant Snowball
Battle Ram Spear Goblins Elite Barbarians Poison Golem
Elite Barbarians
Rage Spear Goblins Giant Snowball Battle Ram
Battle Ram
Giant Snowball Poison Spear Goblins Elite Barbarians
Rage
Elite Barbarians
Skeleton Army
Poison
Battle Ram Golem Giant Snowball
Golem
Poison Spear Goblins Giant Snowball

Defense Synergies 0 5

Spear Goblins
Giant Snowball Skeleton Army Poison
Giant Snowball
Spear Goblins Elite Barbarians Poison
Elite Barbarians
Giant Snowball
Battle Ram
Rage
Skeleton Army
Spear Goblins
Poison
Spear Goblins Giant Snowball
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Elite Barbarians Skeleton Army
Skeleton Army Giant Snowball Elite Barbarians
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Poison
Skeleton Army Spear Goblins Giant Snowball
Giant Snowball Spear Goblins Poison
Poison
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Giant Snowball
Skeleton Army Poison Spear Goblins Giant Snowball
Spear Goblins Giant Snowball Poison
Skeleton Army Giant Snowball Elite Barbarians
Skeleton Army Giant Snowball Poison
Elite Barbarians Skeleton Army
Skeleton Army Giant Snowball Elite Barbarians
Elite Barbarians Skeleton Army Poison
Spear Goblins Giant Snowball Elite Barbarians Skeleton Army
Giant Snowball Poison Spear Goblins
Elite Barbarians
Skeleton Army Spear Goblins Giant Snowball Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Giant Snowball Elite Barbarians
Poison Giant Snowball Elite Barbarians
Skeleton Army Spear Goblins Elite Barbarians
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army
Poison Giant Snowball
Skeleton Army Spear Goblins Elite Barbarians
Elite Barbarians Skeleton Army
Spear Goblins Giant Snowball Elite Barbarians Skeleton Army Poison
Skeleton Army
Elite Barbarians
Skeleton Army Giant Snowball Elite Barbarians Poison
Elite Barbarians Skeleton Army
Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Poison
Poison Giant Snowball Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Giant Snowball
Poison
Poison
Poison Giant Snowball
Poison Spear Goblins Giant Snowball
Poison
Poison Giant Snowball
Poison Giant Snowball
Giant Snowball Elite Barbarians Poison
Poison
Poison Giant Snowball
Poison Giant Snowball Elite Barbarians
Poison
Giant Snowball Elite Barbarians Poison
Spear Goblins Giant Snowball Poison
Poison
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Poison
Poison
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Poison
Poison Giant Snowball
Giant Snowball Poison
Poison
Elite Barbarians Poison Giant Snowball
Giant Snowball Poison
Giant Snowball Elite Barbarians
Poison Giant Snowball
Giant Snowball Poison
Giant Snowball Poison
Spear Goblins Skeleton Army
Poison Giant Snowball
Poison
Giant Snowball Poison
Giant Snowball Poison
Elite Barbarians
Giant Snowball Elite Barbarians Poison
Giant Snowball Poison
Poison Giant Snowball

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