My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Cannon Guards
Zap
Cannon Royal Giant Guards
Barbarian Barrel
Cannon Guards Executioner Electro Wizard
The Log
Cannon Royal Giant Guards
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Guards Executioner Electro Wizard
Fireball
Cannon Executioner Electro Wizard
Poison
Cannon Guards Executioner Electro Wizard
Lightning
Cannon Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Guards Poison Electro Wizard Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Guards

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Royal Giant Guards Poison Executioner The Log
Cannon
Royal Giant
Poison Zap Guards Executioner The Log Electro Wizard
Guards
Zap Royal Giant The Log
Poison
Royal Giant Zap The Log
Executioner
Zap Royal Giant The Log
The Log
Zap Royal Giant Guards Poison Executioner
Electro Wizard
Zap Royal Giant

Defense Synergies 3 15

Zap
Cannon Electro Wizard Guards Poison Executioner The Log
Cannon
Zap The Log Guards Poison Electro Wizard
Royal Giant
Guards
Zap Cannon Poison Executioner The Log Electro Wizard
Poison
Zap Cannon Guards The Log Electro Wizard
Executioner
Zap Guards The Log
The Log
Cannon Zap Guards Poison Executioner Electro Wizard
Electro Wizard
Zap Cannon Guards Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Executioner The Log Electro Wizard
Zap Cannon Executioner The Log Electro Wizard
Cannon Executioner Electro Wizard
Cannon Guards Electro Wizard
Poison The Log
The Log Zap Cannon Guards Executioner Electro Wizard
Electro Wizard Zap Cannon Poison Executioner
Zap Cannon Poison The Log Electro Wizard
Cannon
Guards Cannon Electro Wizard
Guards Poison Executioner Electro Wizard Zap Cannon The Log
Executioner Zap Poison Electro Wizard
Cannon Zap Guards The Log Electro Wizard
Executioner Zap Cannon Guards Poison The Log Electro Wizard
Cannon Electro Wizard
Zap Cannon The Log Electro Wizard
Cannon Poison Executioner Electro Wizard
Cannon Zap Guards Executioner The Log Electro Wizard
Zap Poison Executioner The Log Cannon Guards Electro Wizard
Cannon Electro Wizard
Cannon Guards Poison Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Electro Wizard
Poison Electro Wizard Zap Executioner The Log
Guards Zap The Log Electro Wizard
Guards Zap The Log Electro Wizard
Cannon Guards Executioner
Poison Executioner Zap Electro Wizard
Guards Electro Wizard
Zap Electro Wizard Poison The Log
Cannon Guards
Guards
Zap Guards Poison The Log Electro Wizard
Cannon Guards Executioner
Cannon Executioner
Guards Electro Wizard Zap Poison Executioner The Log
Poison Executioner Zap Cannon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards The Log
Poison Zap Executioner The Log Electro Wizard
Poison The Log
Guards Poison The Log
Poison Executioner Zap The Log
Poison Executioner Zap
Poison Executioner The Log
Poison The Log Zap Executioner
Poison The Log Zap
Guards Poison Electro Wizard
Poison Zap The Log Electro Wizard
Poison Zap Executioner
Poison Executioner The Log
Poison
Zap Poison The Log
Zap Poison Executioner The Log
Poison Executioner The Log
Poison
Zap Poison Executioner The Log Electro Wizard
Zap Poison The Log
Poison The Log
Poison
The Log
Zap Poison The Log
Zap Poison The Log Executioner
Poison The Log Zap Executioner Electro Wizard
Zap Poison The Log
Poison Zap The Log
Poison Zap Executioner Electro Wizard
Zap Electro Wizard Guards Poison
Poison Zap The Log
Zap Poison Electro Wizard
Poison The Log
Zap Electro Wizard Guards
Poison Zap Executioner Electro Wizard
The Log
Poison Executioner Electro Wizard
The Log Zap Poison Executioner
Zap Poison
Executioner
Zap Guards Poison The Log Electro Wizard
Zap Poison Executioner Electro Wizard
Poison Zap Executioner The Log Electro Wizard

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