My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
RIP
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Barbarian Barrel Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Baby Dragon
Zap
Royal Giant
Barbarian Barrel
The Log
Royal Giant
Earthquake
Arrows
Royal Delivery
Baby Dragon
Fireball
Baby Dragon
Poison
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Barbarian Barrel Tornado Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Arrows Tornado Fireball Baby Dragon Poison Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel The Log Arrows Tornado

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball
Royal Giant
Arrows Fireball Barbarian Barrel Poison Tornado Baby Dragon The Log
Fireball
Arrows Royal Giant Tornado Baby Dragon The Log
Barbarian Barrel
Royal Giant Tornado Baby Dragon
Tornado
Fireball Baby Dragon Royal Giant Barbarian Barrel Poison The Log
Baby Dragon
Tornado Royal Giant Fireball Barbarian Barrel Poison
Poison
Royal Giant Tornado Baby Dragon The Log
The Log
Royal Giant Fireball Tornado Poison

Defense Synergies 3 11

Arrows
Fireball Barbarian Barrel Tornado
Royal Giant
Fireball
Barbarian Barrel Tornado The Log Arrows
Barbarian Barrel
Fireball Arrows Tornado Baby Dragon Poison
Tornado
Fireball Arrows Barbarian Barrel Baby Dragon Poison The Log
Baby Dragon
Barbarian Barrel Tornado The Log
Poison
Barbarian Barrel Tornado The Log
The Log
Fireball Tornado Baby Dragon Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Baby Dragon The Log
The Log
Tornado
Arrows Fireball Barbarian Barrel Tornado Poison The Log
Arrows Fireball Barbarian Barrel Tornado The Log Baby Dragon
Tornado Arrows Fireball Baby Dragon Poison
Arrows Fireball Barbarian Barrel Baby Dragon Poison The Log
Tornado
Tornado Barbarian Barrel
Poison Arrows Fireball Barbarian Barrel Tornado Baby Dragon The Log
Arrows Fireball Tornado Baby Dragon Poison
Fireball The Log
Fireball Arrows Barbarian Barrel Tornado Baby Dragon Poison The Log
Tornado Fireball The Log
Arrows Fireball Tornado Poison
Arrows Fireball Barbarian Barrel Tornado Baby Dragon The Log
Arrows Barbarian Barrel Tornado Baby Dragon Poison The Log Fireball
Tornado
Arrows Fireball Barbarian Barrel Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel
Fireball Poison Arrows Barbarian Barrel Baby Dragon The Log
The Log
Fireball Barbarian Barrel Tornado The Log
Arrows Fireball Poison Tornado Baby Dragon
Fireball
Fireball Barbarian Barrel Tornado Baby Dragon Poison The Log
Arrows Fireball Tornado Poison The Log
Fireball
Fireball Baby Dragon
Fireball Barbarian Barrel Tornado Baby Dragon Poison The Log
Arrows Poison Fireball Barbarian Barrel Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows Barbarian Barrel Baby Dragon The Log
Arrows Fireball Poison Barbarian Barrel Tornado Baby Dragon The Log
Arrows Fireball Barbarian Barrel Baby Dragon Poison The Log
Arrows Fireball Barbarian Barrel Poison The Log
Fireball Poison Arrows Barbarian Barrel Baby Dragon The Log
Arrows Fireball Poison Tornado Baby Dragon
Arrows Tornado Baby Dragon Poison The Log
Arrows Fireball Poison The Log Barbarian Barrel Tornado Baby Dragon
Arrows Fireball Poison The Log Tornado
Fireball Tornado Poison
Poison Arrows Fireball Barbarian Barrel Tornado The Log
Fireball Poison Arrows Tornado Baby Dragon
Poison Fireball Barbarian Barrel Baby Dragon The Log
Arrows Fireball Barbarian Barrel Baby Dragon Poison
Arrows Fireball Barbarian Barrel Baby Dragon Poison The Log
Arrows Fireball Barbarian Barrel Baby Dragon Poison The Log
Arrows Fireball Barbarian Barrel Baby Dragon Poison The Log
Arrows Fireball Barbarian Barrel Tornado Poison
Arrows Fireball Barbarian Barrel Baby Dragon Poison The Log
Arrows Fireball Barbarian Barrel Tornado Baby Dragon Poison The Log
Fireball Baby Dragon Poison The Log
Arrows Fireball Tornado Poison
Tornado The Log
Arrows Fireball Barbarian Barrel Baby Dragon Poison The Log
Arrows Tornado Poison The Log Fireball Barbarian Barrel Baby Dragon
Arrows Fireball Poison The Log Barbarian Barrel Tornado Baby Dragon
Fireball Arrows Tornado Baby Dragon Poison The Log
Fireball Poison Arrows Barbarian Barrel Tornado Baby Dragon The Log
Poison Arrows Fireball Tornado Baby Dragon
Fireball Poison
Fireball
Poison Arrows Fireball The Log
Arrows Fireball Poison
Arrows Fireball Poison The Log
Fireball Barbarian Barrel
Fireball Poison Arrows Tornado Baby Dragon
Arrows The Log Fireball Barbarian Barrel
Fireball Poison Baby Dragon
Arrows The Log Fireball Baby Dragon Poison
Arrows Fireball Tornado Poison
Fireball Tornado Baby Dragon Poison The Log
Fireball Tornado Poison
Poison Fireball Barbarian Barrel Tornado Baby Dragon The Log

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