My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Baby Dragon Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Wall Breakers Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers Prince
Giant Snowball
Goblins Tombstone Wall Breakers Baby Dragon
Zap
Goblins Royal Giant Tombstone Wall Breakers Prince
Barbarian Barrel
Goblins Tombstone Wall Breakers Ice Wizard
The Log
Goblins Royal Giant Tombstone Wall Breakers Prince
Earthquake
Tombstone
Arrows
Goblins Tombstone Wall Breakers
Royal Delivery
Goblins Wall Breakers Baby Dragon Prince Ice Wizard
Fireball
Tombstone Wall Breakers Baby Dragon Ice Wizard
Poison
Tombstone Ice Wizard
Lightning
Tombstone Baby Dragon Prince Ice Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Baby Dragon Poison Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Tombstone Ice Wizard Baby Dragon Poison Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Tombstone Ice Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Baby Dragon
Royal Giant
Poison Ice Wizard Goblins Baby Dragon
Tombstone
Wall Breakers
Baby Dragon
Baby Dragon
Goblins Royal Giant Wall Breakers Poison Prince Ice Wizard
Poison
Royal Giant Baby Dragon Prince
Prince
Baby Dragon Poison Ice Wizard
Ice Wizard
Royal Giant Baby Dragon Prince

Defense Synergies 1 10

Goblins
Tombstone Poison Ice Wizard
Royal Giant
Tombstone
Goblins Baby Dragon Poison Prince Ice Wizard
Wall Breakers
Baby Dragon
Ice Wizard Tombstone Prince
Poison
Goblins Tombstone Ice Wizard
Prince
Tombstone Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Goblins Tombstone Poison Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Baby Dragon
Goblins Tombstone Prince Ice Wizard
Prince Goblins Tombstone Ice Wizard
Prince Goblins Tombstone Ice Wizard
Tombstone Poison Prince
Goblins Baby Dragon Ice Wizard
Tombstone Baby Dragon Poison Ice Wizard
Baby Dragon Poison
Goblins Tombstone Prince Ice Wizard
Goblins Prince Ice Wizard
Goblins Poison Ice Wizard Tombstone Baby Dragon
Baby Dragon Poison Ice Wizard
Tombstone Prince Ice Wizard
Goblins Tombstone Baby Dragon Poison Prince
Tombstone Prince
Prince
Goblins Tombstone Poison Prince
Tombstone Goblins Baby Dragon Prince Ice Wizard
Baby Dragon Poison Tombstone Ice Wizard
Prince
Goblins Baby Dragon Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tombstone Prince
Poison Baby Dragon Prince
Tombstone Goblins Prince
Prince
Tombstone Prince
Poison Baby Dragon Ice Wizard
Prince Goblins Tombstone Ice Wizard
Prince
Goblins Tombstone Baby Dragon Poison Prince
Tombstone
Tombstone Prince
Poison Prince
Prince Tombstone
Baby Dragon
Tombstone Goblins Baby Dragon Poison Prince
Poison Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Baby Dragon Ice Wizard
Baby Dragon Poison
Poison Prince
Poison Baby Dragon
Poison Baby Dragon Ice Wizard
Baby Dragon Poison
Poison Baby Dragon Ice Wizard
Poison
Goblins Poison Prince
Poison Prince
Poison Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Baby Dragon Poison Prince
Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison Prince
Baby Dragon Poison
Baby Dragon Poison Prince
Poison
Prince
Baby Dragon Poison
Poison Baby Dragon Ice Wizard
Poison Baby Dragon Ice Wizard
Baby Dragon Poison Prince
Poison Baby Dragon
Poison Baby Dragon Ice Wizard
Poison
Poison
Poison
Prince
Poison
Tombstone Prince
Poison Baby Dragon Ice Wizard
Poison Baby Dragon Prince
Baby Dragon Poison
Poison
Prince
Baby Dragon Poison
Poison
Poison Baby Dragon Prince

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