My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Mortar Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel
Giant Snowball
Fire Spirit Wall Breakers Goblin Barrel
Zap
Fire Spirit Mortar Wall Breakers Goblin Barrel
Barbarian Barrel
Fire Spirit Ice Spirit Knight Mortar Wall Breakers Goblin Barrel Ice Wizard
The Log
Fire Spirit Ice Spirit Wall Breakers Goblin Barrel
Earthquake
Mortar Goblin Barrel
Arrows
Fire Spirit Ice Spirit Wall Breakers Goblin Barrel
Royal Delivery
Fire Spirit Ice Spirit Knight Wall Breakers Goblin Barrel Ice Wizard
Fireball
Mortar Wall Breakers Goblin Barrel Ice Wizard
Poison
Mortar Ice Wizard
Lightning
Knight Mortar Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Mortar Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Knight Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Wall Breakers Knight Goblin Barrel Ice Wizard Mortar Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Wall Breakers Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mortar Wall Breakers Goblin Barrel
Ice Spirit
Knight Goblin Barrel Mortar Wall Breakers
Knight
Ice Spirit Mortar Wall Breakers Goblin Barrel Fire Spirit Poison Ice Wizard
Mortar
Knight Fire Spirit Ice Spirit
Wall Breakers
Knight Fire Spirit Ice Spirit
Goblin Barrel
Ice Spirit Knight Fire Spirit Ice Wizard
Poison
Knight
Ice Wizard
Knight Goblin Barrel

Defense Synergies 2 10

Fire Spirit
Knight Ice Spirit
Ice Spirit
Fire Spirit Knight Mortar Poison Ice Wizard
Knight
Fire Spirit Ice Wizard Ice Spirit Mortar Poison
Mortar
Ice Spirit Knight Poison Ice Wizard
Wall Breakers
Goblin Barrel
Poison
Ice Spirit Knight Mortar Ice Wizard
Ice Wizard
Knight Ice Spirit Mortar Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar
Ice Spirit Knight Mortar Ice Wizard
Mortar Fire Spirit Knight Ice Wizard
Knight Mortar Ice Wizard
Poison
Fire Spirit Ice Wizard
Fire Spirit Ice Spirit Mortar Poison Ice Wizard
Poison
Mortar Ice Wizard
Knight Fire Spirit Ice Spirit Ice Wizard
Poison Ice Wizard Knight
Poison Ice Wizard
Mortar Fire Spirit Ice Spirit Knight Ice Wizard
Fire Spirit Ice Spirit Mortar Poison
Knight Mortar
Ice Spirit Mortar
Knight Mortar Poison
Fire Spirit Ice Spirit Mortar Knight Ice Wizard
Mortar Poison Fire Spirit Ice Spirit Knight Ice Wizard
Mortar
Fire Spirit Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Poison Knight Mortar
Ice Spirit Knight
Knight
Knight
Fire Spirit Poison Ice Spirit Ice Wizard
Knight Ice Wizard
Knight
Ice Spirit Knight Mortar Poison
Knight
Poison
Knight
Ice Spirit Knight Mortar Poison
Poison Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Mortar
Mortar Poison Ice Wizard
Poison
Knight Poison
Poison Fire Spirit Mortar
Poison Fire Spirit Ice Spirit Ice Wizard
Fire Spirit Mortar Poison
Poison Fire Spirit Ice Spirit Ice Wizard
Poison Mortar
Fire Spirit Poison
Poison Knight Mortar
Poison Fire Spirit
Poison Fire Spirit Knight Mortar
Mortar Poison
Mortar Poison
Mortar Poison
Mortar Poison
Mortar Poison
Fire Spirit Mortar Poison
Fire Spirit Mortar Poison
Poison
Poison
Mortar Poison
Poison Fire Spirit Ice Spirit Mortar Ice Wizard
Mortar Poison Ice Wizard
Mortar Poison
Poison Mortar
Poison Fire Spirit Ice Wizard
Ice Spirit Poison
Poison Mortar
Ice Spirit Poison
Poison
Fire Spirit Ice Spirit
Poison Fire Spirit Ice Wizard
Poison Knight
Mortar Poison
Poison
Ice Spirit Poison
Poison
Poison Mortar

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